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A jam submission

Bar Brawlers: Parkinlot CombatView game page

The bar if drinkin. The lot is for beatin
Submitted by Gunface — 39 minutes, 55 seconds before the deadline
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Bar Brawlers: Parkinlot Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7263.8243.824
Overall#12313.3433.343
Creativity#17223.2353.235
Enjoyment#17352.9712.971

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're abilities are chosen by dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted

A few minor bugs, but really fun game! Placing a mine and waiting for an enemy to walk into it and die made me feel very sneaky (:

Developer(+1)

Thanks. I just finished getting a few bugs out. Will update the game after the jam.

Submitted

Finally another boardgame :D

It feels like an exploding mine counts as turn skip and you have to press end turn without movement.

Developer

Yeah. you're right.  I discovered that bug during the last couple hours and couldn't figure out the problem in time. Thanks for playing

Submitted(+1)

Hey! GREAT art style. That opening screen is adorable and the music really vibes with the art. I think it would be great if you added some visual cues for the enemy attacks. I couldn't work out how I was dying and it took me a little while to realise one of the enemies had a gun and could get me long range.  I also don't play many turn based games in this style so I'm not sure if this is a valid thing to point out, but I think knowing how many spaces each enemy moved would be nifty as it would allow me to strategise better. Some click recognition/click animation would be nice to add as well if you were going to return to this game as it feels like there is a slight disconnect between the click and the click-event. I had a lot of fun though and I really like the randomised weapon choice mechanic. Nice work! 

Submitted(+1)

I really like the art style it's bright and colorful and tripped out. I had some trouble figuring out how to play the game but once I figured out which character was me I had a much easier time lol. I think maybe some reminder text about what the different abilities do would be helpful so that I can strategize more effectively.

Viewing comments 4 to 1 of 24 · Previous page · First page