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Bugs in the Mainframe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #163 | 3.929 | 3.929 |
Overall | #173 | 4.024 | 4.024 |
Creativity | #259 | 3.982 | 3.982 |
Presentation | #313 | 4.161 | 4.161 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
use dice to move
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really clever integration of dice into movement mechanics. The win condition was a bit unclear at first but clicked for me fairly quickly. Also played very smoothly and I very much liked the minimalist presentation. Agree with the feedback that adding unique mechanics to each selectable character could add a lot, but its a solid and imaginative foundation that's worth expanding on. Great work!
Really enjoyed this. Love the light cycle type game play on a hex grid!
Boats out here making fire games as always top tier game dev. Thank you for this incredibly fun and rewarding experience of a game.
Very cool game, cool to see Tron being turned into more of a strategy game
Cool concept, although a bit difficult to find a good strategy and combat the RNG :D
hey u gonna splat
a little tricky since it's a little hard to predict their movement but still has some good potential
There seem to be some bugs in your game, but they are very stylized and cool-looking. I agree with the other commenters that I would like to be able to play this game against other people.
I love the theme of this and the very clever gameplay
Really cool unique mechanic implemented well. Visually appealing as well. Good job!
This game is awesome. I really want to play against my friends.
lovely idea, would make for a fun party game
Wow, the splat explosion was awesome. I really want to play this game multiplayer. I am also a sucker for hexagons!! For me it could have just used one more mechanic to make the characters feel distinct as well as make the dice feel more important. Either way impress work!