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A jam submission

Cube LandView game page

Redirect cannonballs around a die shaped world to retrieve the magical Crystal of Nighttime Readings.
Submitted by dudif, RockNBurn — 9 hours, 39 minutes before the deadline
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Cube Land's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5673.7443.744
Overall#7043.5813.581
Presentation#7803.7913.791
Enjoyment#12033.2093.209

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player lives in a Die shaped world, solving puzzles on each of the Die's faces.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted

I couldn't interact with objects for some reason. It looks amazing though.

Developer

I'm sorry to hear that. Make sure you are facing the objects and to interact only with yellow objects.
Hope that helps.

Submitted

Thanks for the reply! I'll give it another try :)

Submitted

Super cool graphics and design layout of the game.  I couldn't get the left click to work to interact with objects.  Great game though!

Developer(+1)

That's unfortunate. Make sure the character is facing the object you want to interact. Only the yellow objects can be moved or interacted with.

Hope that helps.

Submitted

Ok awesome, I'll try it again!

Submitted(+2)

I love the way you play on a big dice! The puzzles were nice, though i wish the sensitivity wasnt so high!

Submitted(+3)

The world is awesome, a really clever take on the theme, the whole game world is rolling!

For me the mouse sensitivity was really high on moving the camera, which made the character really hard to control. Managed to solve a few puzzles though!

Submitted(+2)

Would have liked to see some sort of tutorial as i was really confused at the start but overall good mechanics tho

Developer

Thanks for the comment. Yeah, tutorials were something we planned but unfortunately we ran out of time to implement them.

Submitted

Yeah i nearly ran out of time to do a tutorial to.

Viewing comments 5 to 1 of 25 · Previous page · First page