I like the concept, the music and art were very well made for 48 hours and the game was polish. However I feel like it would be better to make the missing "deliberate" like a button instead of just random misses that can occur without the player intending them. I also felt like the enemies were too strong especially in later sections. All in all very well done :)
Lightning2x
Creator of
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Very good visual style for 48 hours! I think the concept is good but it feels a little "off" to me personally as in the limited ammo is nice to force the player to switch weapons, but it's annoying as a player to constantly get a new weapon (often really quickly too). I feel like maybe a predictive dice roll would be better 1 -> 2 -> 3 -> 4 etc which would mean the player could predict what weapon they have next.
Yeah the game doesn't make it very clear but the dice actually enhance any card you pick. Was supposed to be a bit more of a complex system but we had to tone it down. But other than that everything is procedurally generated (such as the spawn manager using points to select random enemies etc) so the game is pretty random
I got 14700 ^^. I like that you have a consistent art style, it reminds me of doodle jump. I also think the way your slimes merge while moving your mouse cursor is a pretty fun mechanic, which can increase the skill required as you have to carefully time it.
I do think the game would be better with a minor improvement. Right now if you get a pattern like this:
X
X X
Putting a slime where the X is only deletes either the top or the left, it should be seen as part of the chain, making it easier to fill up gaps.
Good Presentation, I really like the lighting shader you used. I think two things could be improved about the game though, Firstly explosions by the rocket are wayyy too big and obscure your vision, making it harder to predict where to go. Secondly, you can basically spam rockets by rapidly clicking your mouse button, a constraint where only one rocket can exist at a given time might be useful