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DiceRacer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3247 | 2.667 | 2.667 |
Enjoyment | #3608 | 2.259 | 2.259 |
Overall | #3853 | 2.333 | 2.333 |
Presentation | #4457 | 2.074 | 2.074 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is controlled by rolling dice. By the way, the character is also a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked this concept the dice unfortunately was sinking into the board but the idea of what the game was supposed to be was there. can't wait for the post jam updatee
Neat concept, but not very fun nor engaging.
Still, good job on your game!
Super creative game !! Love the concept , few knick-knacks here and there .But all in all Great work for a 48 hour game jam !! :D
Came for the evil flame dice guy, left disappointed. I see what you were going for here, didn't quite seem to work tho.
No art and music. Strange gameplay. But this poster... its so damn good, i clicked because of it. Personaly, i did not like it. Sorry for hate
Interesting… it’s a good base for further development, depending on what your further ideas are.
I do wonder why the order the dice are rolled in are not also the order it’s carried out – you always go forward first. (I know it says so in the description, I just wonder why it was chosen this way…)
Nice game and nice concept ༼ つ ◕_◕ ༽つ
interesting execution of a "push your luck" mechanic. Would have loved to be able to see a preview of where I was going to end up so I could plan my next roll better each turn. Also would have loved to be able to hedge my forward roll with a "back" roll to get just a little more control.
I think the concept here is fun, but i had some trouble with the order of movement. i think that keeping movement in the same order as player input would've been a huge plus. really cute cover art also, but would've loved to see the player sprite look like an actual die rather than a smiling red cube.
interesting concept - made me try several times (3 wins, 2 losses). But the die should really move in the order i roll the dice. it ALWAYS starts forward, even if i hit forward as the last die. so sometimes, dying is simply because of that order, which takes away the fun of risk “do i risk the third step in that direction or not”?
I could not understand, why the cube was moving with such a delay.
The slow response to my actions made it very frustrating to play. Also, it's not obvious where you'll go first, when you have dice in different movement types (I first put one in left, then two in forward, hoping that the character would maneuver around a wall, but he started moving forward and crashed). But other that that, it's a nice game! I like the unique visual style
Great take on the theme! I had fun once I figured out what to do! Love the cover art too!