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samkushell

49
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A member registered Jul 15, 2022

Creator of

Recent community posts

thanks for playing! Glad you enjoyed. 

Well presented, but once I had no bullets, there was nothing really to do. Looked great though!

Happy you enjoyed it Sara! Thanks for playing :)

Thanks for playing, glad you enjoyed it! and thanks for the feedback -- those "squid dice" were probably the skull + crossbone dice that are actually worth double points, but we definitely need better messaging!

Thank you so much for playing and streaming us!

Thanks so much for playing! Glad you enjoyed it :D 

Already commented -- but had to come back after completing the full game. Beautiful concept, so well fleshed out, explored, and paced... my favorite play of the jam so far. Easily top 100 if not top 10 overall, and would be pretty disappointed if it didn't make the "best of" video! Incredible work!!

Nice game -- felt like the beginning of something bigger!

Thanks so much for playing Seph!

Very well done. your puzzle design allows the dice to communicate what side is next to the player much more easily than any other sokoban in the jam! The theming is great, and had a great time playing :)

Such a simple, well executed concept! Very fun.

Thanks for playing! Appreciate the feedback :)

Thanks for playing, and thanks so much for the feedback!

Really fun and interesting concept!! Nailed the simplicity and replayability I'd be looking for in a "mah-jong-like". Its truly incredible you got a MP game up and running in such a short time... although no one was online when I played, I could absolutely imagine how crazy and "hungry hungry hippos"-ish it would become. Also a great simple math game -- just enough challenge to make it engaging. Could even see this as a teaching tool for a arithmetic! 

Thanks so much for playing Scott! And thanks for the feedback!

Thanks for the kind words and feedback Joey! Planning on addressing this once uploads open back up again :)

player movement felt great! really interesting concept.

nice presentation, simple effective graphics -- Feedback: felt like i was missing feedback about which dice was mine -- also wasnt quite sure what the rules were about how the other dice moved?

nice art - couldnt quite understand the objective of the game, I think a bit more feedback for the player would have helped!

Really fun game :) Would love to know how you chose the "12 or 20" numbers!

So much fun!! Such a simple concept that immediately gives incredible gameplay depth.

Great presentation, and fun puzzle design. Feedback -- The dice "rolling" seems to be more to be just in the way of the progression of the player, rather than forcing interesting choices, since you just reroll until you get your desired face. Would have rather just been able to select which "face" I was using directly

Incredible sound design, and great pacing!! Your new mechanics roll out (heh) just when I'd want something new to shake things up. Only thing I'd want... is MORE :)

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Thank you so much!! So glad you enjoyed -- and thanks for the feedback!

Congrats on your first game :)

Nice, lightly challenging sokoban! The puzzle design elements were fun :)

Well polished, felt super nice to play. The strategy was interesting to try and figure out!

Really nice execution of the sokoban style dice idea -- loved the heist blueprint theme!  Think that the net in the top left would have been more helpful to see around the dice -- would have liked to know what my next move would be instead of having to find out or memorize the dice sides 

Thank you so much! So happy you enjoyed it -- and thanks for the feedback :D

Favorite action game concept from the jam I've played so far!
Ticking all stats down on hit is brilliant, made me really start thinking hard about when and how to use my coins.
Loved the art and tone.
Would love to see fleshed out version of this. 

Nailed the tone! the anims and art were fun, and the slowing/speeding up the music during the race was cool :)

Really great implementation of this idea -- although many other GMTK's did this, your accessibly was by far the best I'd seen -- the option for top/bottom matching and the visual aids were incredible.

Fun idea, reminiscent of My Friend Pedro + Cookie Run... found it hard to aim the bombs, but enjoyed the speed and slow down trade offs

Cute game! Visual feedback -- would have loved to see a little more differentiation on environment props you could destroy so you could seek them out more easily

interesting execution of a "push your luck" mechanic. Would have loved to be able to see a preview of where I was going to end up so I could plan my next roll better each turn. Also would have loved to be able to hedge my forward roll with a "back" roll to get just a little more control. 

nice tone, pleasant little sokoban -- enjoyed the feel of the game, but definitely ran into some planning issues -- it was hard to remember where I was on the dice sometimes. Well done though! rewarding puzzle design.

Fun game! Would love to play it with pen and paper soon :)

Thanks for the feedback! Glad you enjoyed the shooting (even if it was at the expense of your score ;) )

Thanks for the feedback!

Thanks Michel! :D