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SIX BY TWO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2582 | 2.929 | 3.875 |
Enjoyment | #3313 | 2.362 | 3.125 |
Overall | #3317 | 2.551 | 3.375 |
Presentation | #3787 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
pretty well
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a neat little puzzler! I dig the strong board-game theme you've got going, though it makes it a little hard to read the puzzles at times. Maybe take some inspiration from playing gameboy games on a gameboy color and choose a secondary color scheme for moving sprites?
Also, I think the level design could use a little work. Right now I felt like there were two massive difficulty spikes, the one where there was a 1 unlock in the top left corner and the penultimate one. Especially the penultimate one took me ages to understand what was even going on, and I think the mechanic behind it had'nt really been explained before (i.e. the fact that once you slide, you have to end up on an empty square)? Maybe that needs a little more buildup. The other levels felt either tutorial-y (which is good) or gimmick-y (which is fine).
Anyway, I think this idea could be worth expanding on, definitely worth checking out!
Thanks for great feedback!
I absolutely agree that level with a "button" and second last level are harder than others. Without any playtesters it is hard to understand the true difficulty of the level. Ideally we should've made more "transitional levels" so players could get used to new ideas.
We had many problems with the "dash" mechanic: it was supposed to be an "endgame" feature but players were randomly dashing through blocks and softlocking themselves at earlier levels. Personally I don't really know the solution to this problem, maybe earlier levels don't need this feature at all and it should locked away with code.
Anyway, I'm glad you enjoyed our game, even with its many flaws
A really good jam entry! The concept was quite nice and interesting! Please do work on it in the future! The graphics could however have been made better! But it is fine! I don't expect such good work in 48 hours and you did it!
BEST OF LUCK:)
P.S. Check out our game too.
Whoa! Really great entry. I enjoyed the puzzles a lot and the concept is super interesting, it would be nice to iterate on it. The graphics were a little confusing a first but it's a jam so it´s no biggie.
Great idea, but the puzzles were a bit too hard for me (also you forgot to remove your debugging statements, i guess)
Hey,
the little tutorial hint on level 6 (the big image below) is incorrect, it should be like on the small image below