Thanks!
I thought the controls were good idea since the Player’s Controls lines up with the grid, instead of lining up with the screen, but thanks for the feedback!
also yes, the rooms are procedural, which is why the spawncamping happened a bunch
thanks man, it was a fun project, i would make more levels if i had the time (i have the SAT to write just around the corner)
ill ping you when i make an update
i had a lot of fun with the puzzles in this game!
they really make me think, unlike a lot of other puzzle games (including my own )
loved the artstyle too, reminds me a of a PCB, suggesting that this takes place inside a CPU or something
Loved the art style and UI, very simple but still very cool
the game was a little confusing at first, like i didnt know i had to hold E, but other than that, its very good
my pc is too much of a potato to run unity :(
blender 2.7 is the only game engine dev program (as far as i know) that can urn without a gpu.
i am migrating to upbge though
Blender has a built in game engine.
It is barely used so i thought id give it a try and I can say that it might be better than unity and as good as godot.
[Here are some cheats, press <ENTER> to open console]
“scene.objects[‘cannon’][‘pulse’]=True”
“logic.getCurrentScene().objects[“score”][“Text”]= <insert any score here>”