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A jam submission

Dice or DieView game page

A speedrun-oriented puzzle game about Sentient Dice trying to escape highly complex Dice Cup interiors made in 48 hours
Submitted by Boecharts (@LucaBoechat), just the dani (@justthedani) — 46 minutes, 1 second before the deadline
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Dice or Die's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5873.6463.646
Presentation#6513.8753.875
Creativity#6633.6883.688
Enjoyment#8453.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is in control of a Sentient Dice trying to escape a Dice Cup by rolling around

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

The presentation is awesome and the way the screen rotates is super duper smooth. Gives it a really nice aesthetic! It’s quite difficult I think (i believe the time-goal is broken, right?), but the little touches like the skins make this game feel really complete.

Well done!

Submitted(+1)

Obviously the last levels were not finished. That didn’t feel complete, but I just ignored it because y’know - it’s a game jam c:

Developer

Thank you for playing, I'm glad you enjoyed it!

Yeah, we didn't have time to finish all the levels (and the ones that were "finished" are still very rough and incomplete), but we figured people would be able to see the potential and what we were going for even in this rough state. The time goals however, believe it or not, are not broken! If you're referring to them being too short (I believe only 3 seconds for each level), that's actually intended. There's of course a lot to work on them in terms of balancing, but in the way they are right now, it's actually possible to complete! The secret is to figure out the most optimal route in every level, and going into the negative numbers on the timer is actually intended.

If you're talking about the timer displaying weird numbers and a big "NOPE" next to them, then yeah, that's definitely very broken, hahah! That bug only happens on some PCs for some reason, and we believe it might have something to do with OS language or clock, still looking into it. 

Submitted(+1)

I was refering to the 3 Seconds and damn! But yeah, if you scope out the route I see how that would work. I would have loved to see the NOPE too tho :P

Developer

It is pretty weird, haha!

https://imgur.com/a/Xb4mnOq

Submitted(+1)

nice. Thanks for the example :P

Submitted(+1)

Nice, kinda difficult but really nice.

Submitted(+1)

Great art and HUGE potential. It took me a bit to get the hang of it, but there is definitely a strategy to be found. I can feel myself getting sucked into it. Good job!

Submitted(+1)

Really interesting and the presentation is nicely done. If I could make a suggestion in the bottom left hand corner you have an indicator which number is on top, what I really needed was a indicator on where are the other numbers on the die. Overall though great game!

Submitted(+1)

i love the idea it's a bit hard to understand how to roll you dice appropietly but besides that game is great. Music is nice and it's nice you can select your cube;

did i just put ; at the end. God i need a break...

Submitted(+1)

I like it! Could use some polish, i.e I don't think the next level button on the result screen works. The goal times seem impossible. Good work

Developer(+1)

Thanks for taking the time to play our game! It definitely needs some polish and we'll update it as soon as the Game Jam restrictions are lifted. We're aware of the "next level" button issue as well as a few other ones.

I'd like to hear more about the "impossible goal times" feedback though, if you could elaborate on that. We didn't have much time to implement a proper, detailed "How to Play" menu, so I'm unsure if all the instructions were clear enough.  The key mechanic to reach the goal times is to land correctly at the Numbered Tiles.

When you land on a Numbered Tile, it checks for the value that's shown at the Dice Face that's facing up. So when you land the Dice with the "6" face facing up on a tile with a number 6 on it, you will get some particle effects (as well as a confirmation sound) that you did it right. When you successfully do that right, that number will be subtracted from "Your Time".

So, in this case, when you perform a Numbered Tile move correctly with a number 6 on it, you will get -6 seconds on the total time. So the trick here is to figure out an optimized route and move pattern that will allow you to land correctly on as many Numbered Tiles as possible, while still moving forward at a fast pace. Some Numbered Tiles are just there to mess with you and throw you off of your route, and therefore should be ignored.

If you land on enough Numbered Tiles, it's actually even possible to get negative goal times! It's pretty fun when you figure out a route that works well (and there are always multiple routes that can lead to victory, so even if you do win, there might still be a way to get an even lower time).

Did you understand that mechanic before, or was it badly communicated? The plain text "How to Play" menu is hardly the ideal choice, especially for some initially confusing mechanics such as this one, but it's all we had time to do near the end. Things we can (and will!) do immediately is to detail all this information on the game's itch.io page, and we will do that as soon as we get up from bed, since we are very sleep deprived, lol. But maybe you had some other issue? I'd love to hear back from you so we can make the game better!

If this was the source of your issue, though, it would also be great to hear back from you in case you go back and try again, and maybe find some new routes even us couldn't find yet! Either way, thanks for playing!