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A jam submission

improbable potionsView game page

what does THIS potion do? (GMTK 2022)
Submitted by nibbbble — 4 hours, 10 minutes before the deadline
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improbable potions's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3393.7113.711
Overall#8183.5263.526
Presentation#9103.7113.711
Creativity#19433.1583.158

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You traverse a dungeon littered with potions that can inflict random effects on your stats, having you basically "roll a dice" and pray that your new effects can help you

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
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Submitted

As a fan of The Binding of Isaac it's impossible for me not to find this game fun haha. Maybe I would have liked to see more of the theme's presence in the game, but the visuals make up for it. Cool!

Developer

thanks for playing! i was planning on integrating dice through some kind of probability function that determines your "luck" and how enemies are placed, etc. but i couldn't get that to work in time, so it got scrapped. glad you still enjoyed it though! i have not played isaac myself, so i was hoping it would still have the same experience for people who play games like that

Submitted(+1)

fun game and nice art!

Submitted

A fun, fast-paced game! I think it has a lot of potential, especially if you add potions that drastically alter the character's abilities. There were some dungeons that didn't allow the character to move between the crates and columns. I'm not sure if this was intentional or if it's something to do with the hitbox. Great job! I also loved the art designs.

Developer(+1)

thanks for playing!

i also wanted to add different kinds of shots for a player when they drink a potion, but due to time the best i could do was randomize their stats. regarding the spaces, it was a weird design choice that i made looking back on it, and i didn't think that people would want to squeeze in between those spaces, so it's my bad. i did want to make the crates damageable, but like other features i couldn't make it in time.

glad you enjoyed it though!

Viewing comments 24 to 21 of 24 · Next page · Last page