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Chaos Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #901 | 3.714 | 3.714 |
Overall | #1538 | 3.214 | 3.214 |
Enjoyment | #1985 | 2.857 | 2.857 |
Creativity | #2183 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our interpretation of "Roll Of The Dice" was the element of randomness. We created a game about creatures trying to control it in the sake of keeping the balance in the universe.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It is a very pretty game!
I think that in my PC I could not adjust the window size, and then could not see the chaosmeter properly. But I managed to play the whole think, some clever choices!
It is a very pretty game!
I think that in my PC I could not adjust the window size, and then could not see the chaosmeter properly. But I managed to play the whole think, some clever choices!
Very nice game! Visuals and the gameplay go extremely well together.
Fun game. It has great attention to detail! The love and attention of the developers is really showing
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Throughout the game, I feel like I am the death in Death Note series. The story is great and really enjoyable when you have vision of a god. I would like to see more choices instead of two, it is pretty limited for each case. I end up with a bad god anyway xD.
A short and effective story. The framing device with the console was neat.
I really liked how each case had different amounts of effect on the luck balance: it encourages some extra thought.
very good work. I realy liked it!
Interesting. Feels a lot like papers please. I feel like it's more of a play on chance and fate than actual dice. You could interpret the theme as being about chance, so this does work.
Sounds ok, and the graphics have a certain indie charm.
The gameplay itself eventually led me to not really caring about good or evil and just feeling numb to the concept. As long as everything was balanced.
I liked it!