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Pip Central's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1868 | 3.207 | 4.000 |
Overall | #2526 | 2.851 | 3.556 |
Enjoyment | #2727 | 2.584 | 3.222 |
Creativity | #3013 | 2.762 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice to reach the end of a maze
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think it could benefit greatly from some instructions. I advanced a bit but the mechanics weren't clear enough for me so I gave up. I also spent like a full minute figuring out how I was even shooting in the first level. Good concept though and it looks great.
"slay" - Twitch Chat
"Just move it a little more." - Moog
I enjoyed the portal reference at the end, I think the game fit the theme well in being a dice puzzle game. I enjoyed having the puzzles all be on one screen. The SFX got a little annoying when stuck on a puzzle though (since they would activate multiple times). Overall good job.
Ah I missed the stream yesterday, but thanks for the feedback!
I'm not very good at these but this is an excellent puzzle game! I really like the art style.
My one note, it was a little jarring how the camera moved about between levels. Some felt super zoomed in and some at different angles.
Glad you liked it, thanks for your feedback!
Sadly not able to play because I’m on Linux and using wine :/
I reached the cake. This was an enjoyable puzzle game.
Thanks! Hope you like cake!
While I'm not a big puzzle games person, I had fun playing this. A mechanic that would allow you to move the map around would greatly improve the experience, as you'd be able to see everything. Good job nonetheless!
Thanks for the feedback! You're right about the camera, sadly enough that was one things we had to cut for time constrains.
Of course! It was fun to play and in a jam with such a short amount of time, things need to be cut.