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Afraid To Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1520 | 3.062 | 3.455 |
Overall | #1655 | 3.170 | 3.576 |
Presentation | #1658 | 3.304 | 3.727 |
Creativity | #1991 | 3.143 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Combat is based around the value of rolled dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun twist on a classic platforming game and a unique take on the theme! It was a bit confusing to me that low rolls are better than high ones, since generally it's the other way around. Also some QoL changes like making the character auto-equip the next die when the current one is empty would be nice. Other than that I really enjoyed it though! Good job, nicely done!
Nice idea with a simple but good art sytle. It can be a little difficult the first time, but you'll get the hang of it quickly.
Good job all round!
The game can be difficult but is certainly enjoyable. The music is really nice and relaxing, the gameplay is fun! Good job all round!
Great style, it reminds me good old games like "solomon's key"
This game is brutal! I enjoyed the concept, I think I understand in hindsight why lower rolls are stronger, although it’s a bit backwards compared to how most games implement dice roll systems.
The music could use some work, I could imagine some sort of track that develops as you progress through the game.
Thanks for the feedback!
The reason why lower rolls are stronger is to have better control about the randomness by attacking with a D4. However I completely see how this can be somewhat counter-intuitive.
Hey this is fun, great job!!