This is a great game! I love the puzzle gameplay it has and how it rewards quick thinking and planning while also being random. And the art style is really pleasant!
Good job!
Criteria | Rank | Score* | Raw Score |
Overall | #863 | 3.500 | 3.500 |
Presentation | #915 | 3.708 | 3.708 |
Creativity | #996 | 3.542 | 3.542 |
Enjoyment | #1083 | 3.250 | 3.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player and enemy attack power is determined by dice rolls, randomness is a key element in the generation of new pieces.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
This is a great game! I love the puzzle gameplay it has and how it rewards quick thinking and planning while also being random. And the art style is really pleasant!
Good job!
I like the art style. The look of the tokens in the grid is what initially drew me to try the game out. I found the actual gameplay a bit hit and miss. I wasn't sure if I should be playing purely for speed or if I should be trying to make big patterns (I think speed is the way to go now). It feels like there could be more depth to the puzzling e.g. a way for there to be combos to reward planning ahead. Interesting concept though and well executed.
Thanks for playing, and thanks for your feedback! Personally, I think that the ability to choose between playing for speed and playing for larger connections is a plus for this game as it allows for greater player expression through gameplay. I can understand how that can be confusing, and it will be an interesting thing to balance in my post-jam version. I may implement some sort of combo system, but I am going to stray away from one that only benefits those who play for speed.
Nice gameplay idea and good execution on the concept, the only problem I have is I didn't know when the ennemie would attack is it by a timer or is it based on the amount of turn you take? The small preview of the 2 enxt move was a nice touch.
the gamplay loop was really good and the art and audio were on-point. Great entry:))
Music kept hooked, gameplay was fun. I never did quite understand what why I did damage sometimes and other times did not. Overall it was a cool concept and well executed. Good Job!
Pretty fun game! I do agree with some other reviews that I didn't have a real sense of progress being made, but after playing for a while the overall core loop became clear. Lots of strategy involved, but I wish I knew more about what the enemy was doing, especially if a line of mine is going to be blocked. Overall an awesome concept! Great effort!
I have the feeling that the game is designed around dice as the core mechanic. The art and music is nice and makes the game much more enjoyable.
To further enhance the game I would like to see an easier visual element that shows if a connection attacks or just adds mana.
Well done!
Fun, challenging game. Definitely felt like there was a depth to it. Wish the game jam theme was a little more present tho. Over all great job!
Thanks for playing! I can understand why you think the jam theme isn’t very present, I kinda wanted the game to be at least some degree removed from the theme, so the only dice are the ones that determine attack damage. I’d say it becomes a bit more involved when you choose the spear as your weapon, then you really feel like your fate is in the hands of the dice roll.
Once you get the hang of it its a lot of fun. I like how theres no limit to how fast you can place things so you can get better and better.
I like the art! I didn't realize I could rotate the blocks for way to long lol
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