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Nexdra

17
Posts
2
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1
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A member registered Apr 20, 2018 · View creator page →

Creator of

Recent community posts

Very enjoyable. I especially appreciate how responsive the controls are. Dodging feels incredibly good.

Thanks for the feedback!

 The reason why lower rolls are stronger is to have better control about the randomness by attacking with a D4. However I completely see how this can be somewhat counter-intuitive.

I have the feeling that the game is designed around dice as the core mechanic. The art and music is nice and makes the game much more enjoyable. 
To further enhance the game I would like to see an easier visual element that shows if a connection attacks or just adds mana.

Well done!

Interesting take on the theme. At first I didn't quite understand what was going on, however after a few tries I figured it out. The multi-game aspect was unexpected, but enhanced the fun a lot. For further improvement I could think of some visual indicators of how strong you throw the die and its direction.

Well done!

nice and polished

nice. much better now. well done :D

(1 edit)

controls dont match visually

Cool idea. I like how the storytelling and tutorial is built in the game. Jumping is a bit hard at some places.

I like the idea of making a RPG-game that fits the theme. Cool concept. I would like to see it expanded post-jam.

The idea is neat. At first look it feels kinda unintuitve, but once you understand how to move its actually getting interesting. Good jam game.

Very nice idea. I like how you made this concept work. Great jam game.

Good jam game. I like how the lighting works.

The visuals look great. Neat concept. Good jam game.

interesting idea. i like the color palette. the first wall is kinda unintuitive. good jam game!

Right clicking to reset all arrows feels unintuitive. Looking over controls again could help. Adding some more difficult levels would make the game way more interesting.

nice and relaxing game