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Random Controls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1832 | 3.217 | 3.217 |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #2514 | 2.855 | 2.855 |
Enjoyment | #3359 | 2.348 | 2.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game where the controls reroll every few seconds.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was and a really good level of challenge. One thing I would suggest is having a visual indicator of how long before the controls change. It was a little frustrating when it would change right on top of a spike, whereas I'd like to be able to try to time that :)
It was fun though and I love the chicken main character lol.
Congrats on submitting and thanks for the game!
This game is really really nice. I love the presentation, the art is really simple and pretty, and it's a great amount of frustrating!
The design was really solid for a game jam game, with especially the timing challenges and the level timer not allowing the player to just stand still until they got a good keyboard 'roll'
Just the right level of frustrating. Nice work!
What I really liked here especially was one specific gameplay beat the main mechanic kept leading me into: when I'd just got the hang of a control scheme and I wanted to make the most of knowing which button took me in the direction I wanted to go, and so I'd hammer that button like I'd just lined up a really good shot. The way this game kind of turned your familiarity with each control scheme into this resource you could play around was very satisfying. A simple mechanic but surprisingly rich and compelling. Nice!
This game is a mind trip. Really hard.
Прикольно обыграли тему игральных костей))
Spase Debris
very intense game