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Dice Builder (GMTK Jam 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1294 | 3.409 | 3.409 |
Enjoyment | #2107 | 2.818 | 2.818 |
Overall | #2414 | 2.894 | 2.894 |
Presentation | #3577 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about building and rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
With a few indications, you have really good core gameplay!
We made something similar to it so it's really cool to see where you took it!
The game was quite fun, and an amazing concept, however there was very little polish, and some events were laggy. It was also fairly confusing at first. HOWEVER, with some polish, and new mechanics and a tutorial, I could see this becoming an EXCELLENT rougelike game like Slay the Spire!
Plus for creativity. Here are some nice ideas worked out. Maybe combine it with some more visuals for the immersion? Attacking invisible dice enemies is less exiting than fight a dicerolling bunch of Goblins. But it worked just fine and was very intuitive.
Cool concept, although it would've been nice to slowly introduce all the different elements instead of learning them all at once. Good job!
the game is really awesome but hard to understand
the game is really awesome but hard to understand
Didnt understand it at first, maybe try adding a tutorial
honestly, with some polishing and new features that enhances the gameplay, I could see myself playing this game.
Neat concept! I didn't understand at first that some of the dice faces were buffs, but once I got the hang of it I found it really fun