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Roll or Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #177 | 4.327 | 4.327 |
Overall | #573 | 3.655 | 3.655 |
Enjoyment | #1080 | 3.255 | 3.255 |
Creativity | #1370 | 3.382 | 3.382 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Random dice, as well as 'role of the dice' with assigning dice to party members.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Amazing art and music, didn't quite get what i had to do at first got the hang of it pretty quick. The game kind of got stuck after the second hero died. A lot of text in one place, an idea for that would be to add a hover thing over the tutorial and the ability descriptions and more so that the you can tweak the UI a lot more. All in all a pretty fun game with very very cool art and music.
Music was good. Would like sounds. Art looked fantastic.
A lot of upfront text, but once I spent the time to read everything, the mechanics were simple to understand. I had to think about how to take down monsters. Overall, good strategy system.
Wish that my heroes leveled up or scaled. Not much reason to beat a lot of enemies other than a "high score".
Firstly, the music is incredible. The game is a great base with quite a few clever ideas, but definitely feels a little bit like a prototype. I loved the animations for the dice rolling, but the lack of other animations made it hard to tell who was damaged by who. Would love to see a bigger game come out of this! Nice job!
Gorgeous art and super creative! My only real suggestion would be to include indicators for each of the heroes' actions, but it's understandable given the time constraint!
Such a cool concept, mostly loved it for the vibes. Art and music go together really well and it feels like an awesome fight experience. Only way it could have been better is with some more visual cues for which enemies you're attacking. Overall great idea and execution
I'm a big fan of turn-based RPGs, so I really liked this.
Upon getting into the game, my first reaction was saying, out loud, very loudly, "OOOOOOOO THIS ART IS SO COOL!!!" My second reaction was "okay, but what do I do?" I attempted to figure it out without checking the "how to play" section, but was unable to do so. Whenever possible, I recommend including a tutorial that isn't just reading a big block of text will keep people engaged. It felt like I had to read for a good 10-15 seconds before "playing" the game.
It was also really hard to see who took damage and when, since there was no visual indication or feedback that the enemies attacked my characters except for their health decreasing and the forecast of who the enemies would attack next turn. Once the enemies did attack, it usually took me a few seconds to realize that they did.
I killed the werewolf twice, but nothing appeared to have changed when I did. This looked like it just spawned in another werewolf three times in a row, but the lack of confirmation was a little confusing at first.
As I played through the game, I really liked how the character sprites changed based on how damaged they are. I also really liked the music, but it was really loud. I think volume control settings would be a nice coat of polish to put on top of what's already here.
I played for ~10-20 minutes but never beat the game. Is this an endless turn-based fighting game? Or is there an ending I just didn't get to? Great job on this! If you'd like to play my team's game to exchange feedback, we'd really appreciate it!