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Dice Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1518 | 3.379 | 3.379 |
Enjoyment | #2175 | 2.793 | 2.793 |
Overall | #2190 | 2.977 | 2.977 |
Creativity | #3024 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
cool
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game looks clean all in all, but I have a few nitpicks and improvement ideas:
- The dice rolling feels a litte bit like an afterthought, because it does not tie in very strongly with the core concept of the game
- I really like the shooting sound itself - but it can get a bit repetetive! Maybe slightly pitched versions or different versions of it alltogether would be nice. Also the sound for when an enemy dies feels kind of out of place. I could imagine more of a "spacey" sound for that too, instead of just a "plop" sound. (I hope that makes sense!) I think a subtle sound for the footsteps of your main character, or a sound for when the dice is rolling (thinking of the dice rolling sound in Mario Party for example) would also be really cool!
- The hitboxes of the enemies felt a little bit small, and sometimes they just felt really hard to hit even though I was aiming right at them - but I think it's a taste question!
I didn't really seem to feel the dice effects much during the game.
For example, I got 3 move speed increases but it still felt like my character was running at pretty much the same speed.
Thanks for your comment, as in the description, dice rolls affects the enemy, not us. :)
Dice Fighter is a 3D FPS game with an amazing art (I loved the weapon, the monsters and the terrain), the sounds are fine, well polished game!
When I finish a level, there is a button "Roll Dice" but I can't interact with it.
Cool little mechanic of getting to see how the enemies level up between rounds, character looks cool!
Great visuals. The dice rolling for enemy scaling is really interesting. I would have like some way to upgrade myself as well. The attacks could be a lot punchier too. It kinda felt like shooting nerf darts.
Interesting mechanic! Had a lot of fun with it, I do wish the sound design was a little punchier though.
With just leveling up the enemies stats you were able to make a game that is both challenging enough for the player but not overwhelming at the same time. Great job!
Cool minimalist design
Cool minimalist design
The game looks and sounds great, but it's kind of easy. The only enemies that really hit me are the ranged ones, but they don't deal a lot of damage.