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Bread, Dice and Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1893 | 2.901 | 3.273 |
Creativity | #2443 | 2.982 | 3.364 |
Overall | #2605 | 2.820 | 3.182 |
Presentation | #3279 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 5s a dice rolls and changes things in the game like your powers and the enemy behaviours
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was... an incredibly bizarre game. Well done, I did enjoy the chaotic goofiness of the art and voice acting.
Thanks :)
Dice Roll
OMG, it's so bad that I put 5 stars. It's as brilliant as it is dumb. I am horrified and delighted. And if objectively - the phrase "Dice rolled" every 5 seconds very quickly begins to cause blood from the ears. The voiced characters and dialogues are great. Due to the fact that a jerk, a double jump are not always available, you can't count on them in a fight, and you just don't use them. And when you need them for parkour, you just stand there and wait for them to fill up for you. Some more visual display of current abilities can save the situation. For example, the edges of the wings on the edge of the screen when there is a second jump, or something similar.
Lol yeah, I realise the movement stuff is a bit annoying but wanted to commit to the theme and wasn't too bothered about the game being 'good' haha