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DiceVsRNG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4511 | 2.118 | 2.118 |
Presentation | #4765 | 1.941 | 1.941 |
Overall | #4810 | 1.922 | 1.922 |
Enjoyment | #5005 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
theyre dice and everything works randomly
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I also wasn't quite sure what to do. I could spawn and combine characters, but then I also seemed to lose them rather than killing the enemy.
Interesting game concept. I wasn't sure what I was supposed to do. Just made a bunch of characters appear on the screen
Overscoping is always a problem...
Really confusing and unplayable.
I’m looking on the bright side, and I can definitely see the potential here! Having a defined win and lose condition would go a long way towards making this be an exciting game.
Generally, turn-taking games like this one involve puzzle or strategy of trying to plan the best move. If you instead made it a real-time action game, this can make the moment-to-moment gameplay much more exciting and intense. Which style to choose depends on what you’re trying to make and what your goals are - definitely something to experiment with.
Thanks for the fun!
Hey, it is a bit unfinished but plays great! I had fun playing (:
When I kill an enemy the tile in which it dies becomes a death trap. I guess this is a bug, but It can also be a feature that would make a great memory game.
Now it just needs a loose condition (dead army, dead dice king...), a score counter and an indicator to know the size of my gangs and the strength of the enemies, and boom, awesome game. Thanks for making it!