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DICED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1764 | 2.958 | 3.500 |
Creativity | #2488 | 2.958 | 3.500 |
Overall | #2544 | 2.845 | 3.367 |
Presentation | #3188 | 2.620 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It was fun to play, pretty graphics) Even though we're dealing with dice in almost every game in this jam, still it was hard to predict what number will be on the side
I would have to agree that I was having an issue figuring out what side I was going to have next as I don't actually interact with dice a lot in the real world lol! Something that would help would be an overlay on each tile you can move to next showing what side you would get if you were to move there.
It was fun though!
The game has nice, simple pixel graphics and a streamlined feeling. The puzzles are nicely done!
One thing I would give as feedback is that it is difficult to know what is on the other sides of the die. It was also not clear what to do in level 5. I thought I had to match the die with the numbers on the blue dice so I spent a lot of time trying to figure out what to do with that. But apparently you can just go through the left.
All around great game! Would be nice if you gave mine a shot too, it has a similar idea!
Yes in your game we can better see the other sides, I didn’t know how I could show that in 2D !
Level 5 was made as a troll level, maybe if there were no figures on the blue dice it would be less evil !
Pretty fun puzzles, before I know it, I have finished the game, congrats on finishing the jam !
Yet another game with this idea :D Mine uses the same mechanic as well.
Love that the walls & obstacles are also made of dice, that’s really creative. Pretty fun and well-balanced puzzles, too: not too much space to brute-force, just enough to understand the puzzle and solve it. Loved the idea of moving several dice simultaneously - I thought of this for my game but decided not to implement it. Great job!
Yeh our game is same, graphics difference đź‘Ť