The game is really cool in every way, and you can't just close it before the cathedral is built :D
Things that felt off:
- Small collider of the squares where you summon dwarves, sometimes it's hard to click it and have to aim at very center of the box
- Can't understand when I can't build something and should always keep watching those numbers
- Sometimes it's hard to see what blocks are not builded yet (especially when boxes change color to red)
- I can't understand towers logics, probably they're shooting in random enemy, but those big-ass demons are much more dangerous than the small bat ones, so it would be cool if towers first shoot those who closer to them (for self protection at least :D)
You said in the video to leave you all the feedback so here it is :D Hope it will help to improve the game, can't vait for the update)
eMChe
Creator of
Recent community posts
Like the idea) There were moments that looked unreal to overcome at first, but managed to get through) (years of playing platformers were put in a good use :D )
If you will be updating this game I would suggest to add some speed to the character, cause it feels like he don't want to go anywhere and you force him to :D But anyway it's cool that you finished your game and submitted the finiahed product - great job!
I rushed my music too, so I know that feel :D
Little lifehack, if you see, that you will not be able to make sound adjustment - make the sound play at 30% of its volume (I did so in my game) and then you'll be sure that it will at least not be loud)
Liked it anyway, so don't be sorry, and congrats on finishing the game)
Yup, thought about similar things) Also there are variables that controls speed of floor falling, speed of each enemy sawned and the speed of spawn, but there is no difficulty control, so there is +- the same parameters for all game (they alter a little, but it's almost not noticable)
Thanks for playing)
Good things:
- Really cool visuals, like that old style graphics
- Cool color coding (1 - player and things to interact, 2 - obstacles, 3 - bg details)
- Interesting narrative and overall interesting game)
- Really generates need to get to the 100-th floor
Bad things:
- Don't know if it was intended, but on lvl 40 I went off the level thrugh the no fence left area and end up walking behind the text :D
- On the level ~47 (I forgot what level was that but somewhere between 42 and 50 where there is a guy in a prison behind dice) I end up my journey because both enterance and exit dissappeared that was sad (I believe it happened because I first tried to save the guy and get small number, enterance dissappeared and exit became stairs down. And then I walked to the exit, rolled and got less than need, so game thought it should remove downstairs, so it removed it :D And I'm standing in the room with no enter and no exit :D)