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GMTK GameJam 2022 Entry: RPNG - Random Number Roleplay Generator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1819 | 2.933 | 2.933 |
Creativity | #2206 | 3.067 | 3.067 |
Overall | #2600 | 2.822 | 2.822 |
Presentation | #3544 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Theres a lot of dice being rolled. The randomness can be controlled tho by collecting new dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Button mapping was a little weird for me, but I like the concept of randomizing your character and using them for your play through. Good work :)
I like the idea but the gameplay made it so I didn't wanna try for much longer after getting Game Over several times.
understandable :D thanks for your feedback!
I like the idea, but didn't get far because of the keybindings. Not playing on a qwerty keyboard may not have helped, of course. :-)
haha i see. thanks for playing :)
Lmao this game is really funny! The voice acting is really great and i love the Minecraft like graphics! Really cool!
Thank you so much! <3 I love the voice lines, they were a spontaneous idea and the "unreal tournament style announcer" just never gets old!
I really like the whole concept. Would be cool to see a whole game based around something like this.
thanks for your feedback! :D were currently fletching out a game idea thats basicly a remix of this game and our last jam entry, and some binding of isaac influences. if this comes to fruition this will be our very first steam release. one can dream right? :D
It was really cute! We wished we could change the control layout/keybindings, it felt a little awkward to press D, 1, and space bar at the same time to move and attack, but overall great job! We left you a rating to! Feel free to leave us some feedback on our turn-based strategy die game, would love to hear your feedback!
Took me a little until i understood that other number rolls can be unlocked by progress... Now I will have to try to unlock them all
haha :D thanks for playing. we had a discussion about the jam the day after, and we feel like the game only really unleashes whatever charm it has after quite some time, and that thats a problem for a jam game. the lackluster presentation and dull cover image hurt discovery, so we fear this entry will perform worse in terms of rating despite our teams consens that its overall better than our previous jam titles. well, we learned a lot and im still happy about it :)
Well, there Is unlimited time to update the page presentation.
But it end the end, it's always a new experience and that is priceless!
A great game, with awesome sound design on top of that.
thank you very much :D
the mage's raycast is too thin, shooting barely above the head of the enemies with minimal platform difference happens way too often, even when the beam visually hits him. Plus mage cant shoot icebeam left ?
Overall good concept, like the idea and the game itself. the 1 as attack felt unusual but its enjoyable. Keep up the good work !
ice beam is the only skill that can only be used to your right. as a benefit, its the only "area" of effect skill, able to hit multiple enemies at once - and yeah its a ray :p anway, thanks for playing :D
the enemy in the pit is either broken or has wayyyy too much hp, hit him easily over 300 times with the arrows
hey, yes youre right. it is actually invulnerable. we didnt have time to fix the final screen for when you beat the boss, so that was our last minuet solution. its in the games description, but ingame you cant tell :S oh, and thanks for playing!