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Pair O' Dice City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #821 | 3.609 | 3.609 |
Overall | #1574 | 3.203 | 3.203 |
Enjoyment | #1966 | 2.870 | 2.870 |
Presentation | #2056 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses randomized building selection, with a dice theme.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Suuper cool and polished game !! Love the artwork and animations , The gameplay itself is smooth and has no problems , had a goodtime playing this one , Nice entry and good stuff overall :D
Very creative use of die faces. I wish there was a little more strategy though, or a reason why you wouldn't just always pick the highest number. Maybe there was but I couldn't figure it out. I would have loved something like the 3 being resorts that want to be next to the river, the 1 being a remote log cabin that wants to be next to the mountain, etcetera. Love the art!
I like it! I wish I could see an indicator of how many points a move would make though.
pretty creative. Nice one
Huh! Simple, but I really dug it as a base concept. With a little more work and a few more mechanics, this could be something really special! Great job
Great Concept!
Wish that one of the faces of the dice allowed you to alter the terrain, or to destroy buildings, to have a chance to play for longer.
This is a neat game! I like the concept of dice rolls to determine what buildings you can place. It's always fun to play a city-builder in game jams too!
If I understand right, the optimal strategy is fairly simple: always pick the biggest number you can and put the bigger number in the bigger area for more multipliers. I would have enjoyed more content (more layouts etc.).
I also think the main mechanic could have been incorporated to require a bit more strategy. For example, a bigger board but with domino-like rules for placement. So you roll two dice and that gives you a domino piece and you must connect them up to match.