Very cool! I like the trippy background effects. Also the game crashed for me a couple times on the score screen, I think it only happened when I got above 200k score.
GlerG
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Very cool and satisfying concept! I definitely could see this going in some interesting directions if continued. Like the mana didn't really matter because I ended up with over a million at the end anyway, that could be more limited creating some strategy. Maybe it could be a highscore game where you have to destroy as much as possible before running out of mana. Maybe it could be a strategy game with different levels being different cities that each progressively get harder to fully destroy. Whatever you do, this is pretty cool already!
This is the kind of game that probably doesn't need a lot of work in the art department. But despite that every single thing is packed with little touches that are barely noticeable, but still make a big impact overall! Like the bits of debris coming down from the ceiling whenever you move stuff. You could've just skipped that and nobody would've even thought about it, but the thought was put in to add that and so many other things and I love it so much!
The visuals, and the audio, and the juicy effects! If this isn't at least top 100 game then I don't know what is. Only complaint is that sometimes it felt like things would or wouldn't happen at random. Like I would hit something and nothing would happen, or there would be no enemies on screen and I would get hit by something invisible.
I really like this take on the theme, and the game was a blast! I did have a couple issues.
- On keyboard I kept accidentally bookmarking the page and closing the tab because the controls happened to match with key binds in my browser. I did switch to controller and I had no issues there.
- I also think that the game could've been presented a little better. It wasn't super clear at first that some enemies can't be hit by one of the characters. And it felt very clunky having to look up at the top of my screen to see my stats.
I really like the movement system, it's simple, but it creates a lot of depth. And having a leaderboard was a very nice touch. I probably would've went for first place, but I found it frustrating when I kept accidentally hitting the edge of the screen because it wouldn't turn fast enough, which I'd say is the only downside to the way the movement is set up. Only other small bit of feedback is that maybe the telegraphs of where the missiles will travel could flash a little bit right before they're fired. Other than that very clean and fun to play!
Shiftmine is a roguelite where you explore an ever-changing monster infested mine, and collect ores to purchase upgrades from your boss. Over time you'll be able to change the layout of the mine to travel faster, mine more, and live longer, and eventually take down your boss to free yourself from the mines.
This is a project a started a while ago as a birthday present. And now after 6 months it's a very overdue, but finished birthday present. I hope you all enjoy playing this as much as I enjoyed making it!
The movement randomly seems to go from sluggish to warpspeed whenever it feels like, but the weird thing is I actually really liked it. It's certainly the most unique platformer character controllers I've ever seen, and I think with some tweaking it could feel more controllable and allow for true mastery of the movement. Thank you for making this!
Ok I got it working after I uninstalled it and reinstalled it, it turns out placing buildings only works the first time you run the game (at least on my end), and I think I closed out of and reopened the game before the first time I tried it.
Glad I got to play it, it's very good! I finished in just under 400 seconds