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TallestPurple

17
Posts
A member registered Feb 27, 2020

Creator of

Recent community posts

This as excellent! Super simple yet also difficult and rewarding to find the perfect dice to completely wall an enemy. Wish there was a way to heal your guys, but that's what happens when you only have 48 hours. Great job!

Took me a couple of seconds to understand how to keep the game going past the initial 20 moves, but once I did I really enjoyed the risk/reward of finding the right time to go for the flower while also making sure I could dart to get to the dice to increase my moves! This was an excellent time! Great work!

Enjoyable few minutes spent protecting the ball! Loved the take on dice, and had a great time!

The controls are wonky, but I really like the idea for this. Would probably help if you had a quick tutorial saying "this is what an EXP pip looks like, here's how you fight, here's how you move" just because it's not exactly intuitive after reading the instructions. If the camera was a little closer, that may also help as well, but I really think there's something cool here if expanded upon!

Huh! Simple, but I really dug it as a base concept. With a little more work and a few more mechanics, this could be something really special! Great job

Wish there was a little more to it than just luck, but an interesting idea and congrats on just getting something done!

Knowing the enemy intents gave it a very Slay the Spire type  feel, but the strategy of just attacking when they defend and defending when they attack was enough to get through the entire game pretty easily. With a couple more features this could be really cool!

This game is tough! Wish we could know a little bit better exactly what we rolled, but a super interesting concept if expanded further!

Love the spin on the typical god simulator. Trying to find that balance between good and evil was difficult, and a little janky at times, but an interesting mechanic

Getting to the top multiplier felt super rewarding. Great job!

Really liked this! Wish the bots moved with a little more uniformity (there's a little bit of delay or something that messed up my positioning a few times), and obviously would have loved more levels, but this was super cool!

Really liked this! Wish the bots moved with a little more uniformity (there's a little bit of delay or something that messed up my positioning a few times), and obviously would have loved more levels, but this was super cool!

This is dope! There are a couple of things that could be changed for clarity, specifically which pieces can be moved/can't be moved, and MAYBE a way to tell which switches should be connected besides context clues. There's a couple of levels (specifically 12) where it's not readily apparent which goes where. But I really really loved this game!

The skull controls are a little bit finnicky and the lack of more than two levels is disappointing, but it's a really cool idea, especially in the sense of the needing to do something to enemies before being able to damage them. Great start!

This game broke my brain in the best way. That moment of realization when it finally "clicks" is so awesome. Loved it!

This game broke my brain in the best way. That moment of realization when it finally "clicks" is so awesome. Loved it!

Love the dual meaning for the jam theme. Not only are the two characters connected, but the camera and Blue are connected as well. Would have loved to see more puzzles, but that's the problem with a 48 hour jam. Great work!