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Six of Clubs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #263 | 3.977 | 3.977 |
Enjoyment | #681 | 3.465 | 3.465 |
Overall | #723 | 3.574 | 3.574 |
Presentation | #1714 | 3.279 | 3.279 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is about golfing with a die that can toggle between a rolling sphere and a traditional cube.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Amazing game! Would love to see this developed further. The number of actions required to take a shot is a lot, but this game clearly shows the purpose of each of these actions. Really good stuff!
Thank you! I was honestly a bit torn on even including the aim-meter mechanic, since I didn't know whether the game would be hard enough without it at the time I was adding it. If I were to simplify the shot process I'd probably start there and just increase the level complexity (and quantity...).
Love this game! My family and I took turns to try and get the best score, we all had loads of fun! :)
Thank you to you and your family for playing! I'm glad you all liked it!
Nice concept! The idea of stopping the dice at the right moment to score less is definitely neat!. I just really dont like the curve meter, it makes it painful to aim and is super unforgiving, especially because of the heavy input lag.
Anyway, congrats on submitting!
Thanks for playing! If you don't mind me asking, what browser/device/OS are you playing on? Web builds are super convenient for getting the game playable for as many people as possible, but there's a lot of inconsistency in how it performs on different browsers and devices.
I was playing on chrome on a windows laptop. the game seemed to be running fine
Very fun little game, being able to stop the ball at any point (at a potential cost) is a really fun mechanic. Really wish there were more levels, but otherwise, very well done!
Thank you, I'm glad you liked it! It's actually criminal how little time I spent on level design. I'll have to manage my time better next time around, because the rush on level design definitely hurt this project imo.
This was so much fun! I hope you guys come back and add some more levels after the jam. My only critique is that the visibility of the ball can get obscured if you're a little too close to the wall. But otherwise I would happily play this game with more levels. It would make a fun mobile game, I think. Great job!
Thanks for playing! I agree that more levels would be a big boon, as well as some solution for walls (even if it's just lowering them and creating an out-of-bounds mechanic). Also, you raise a good point about this being a good fit for mobile!
Incredibly Creative using the dice as a golf ball. But, The game is a bit too short and the camera sometimes doesn't let you see the die while you are trying to aim.
Thank you! There's a handful of things I definitely would've done if there had been more time, and more levels + a solution for walls obscuring vision are two of them.
Really cool idea, and very well executed. Only slight complain is that the left/right bar moves a bit too quickly for me, about 60% of my hits were when i was right next to the hole but just couldnt line it up perfectly. Perhaps an easy mode for players like myself might have helped. Either way, this is definitely one of my favourites so far!
Ahh, yeah that's a really fair criticism. Even over the course of just a 2-day jam, it's tough to tune difficulty for new players when I'm unavoidably going to be too good at my own game. Regardless, thanks for playing! I'm glad you liked it!
This game is very cool to pass the time. Slight issue with avatar visibility when going behind a wall, but nothing major. I would have liked more levels to make long moment of fun.
I love it <3
Our game (with my team)
Thank you for the kind words! I definitely would've wanted to do something more elegant with the walls, but in the end all I had time to do was shorten them so they wouldn't completely obstruct visibility.
I like this one! It's fun to bounce the ball off a wall, then turn it into a die at just the right moment to stop it so your next shot is perfectly lined up. I played a couple of rounds and my high score right now is 5. I wonder if I can get even lower? I wish there were more courses, but that's just how game jams go.
I'm glad you liked it! I agree with you, I also wish I had time for more courses. It's honestly shocking to me that the ramp even works given how little time I had left when I finally got around the designing the level, haha.