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DiceDiceDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1332 | 3.395 | 3.667 |
Presentation | #1479 | 3.395 | 3.667 |
Overall | #1953 | 3.060 | 3.306 |
Enjoyment | #3239 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This games focus on randomly choosing between six dice to construct a structure. These placed dice will also spawn lowered valued dice in viable spots in the direction of the six faces of the die. The use of dice and multiple uses of random outcomes from 1-6 help the game fit the theme.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very nice art style and relaxing music. The idea was very cool and I had a great time playing. One thing that I think would improve the game, is if there was an indication if a dice is a "dead dice". For example if the blue(2) dice already had 2 neighbors, it would show up grey to let the player know that they can't place another die right beside it. Also, sometimes the dice randomly move themselves off the table, which is pretty annoying. But overall all very fun and well polished game, good job. Have a good day!
Amazing idea, Just wish it was an HTML/Browser game.
I think there's a really cool game in here with some additional work (and also love that we had a similar idea of dice "walking" with progressively smaller dice numbers.)
The look and presentation are definitely on the right track, very relaxing.
The gameplay makes sense after reading the rules and the extra info you left here, but it still needs tweaking. Randomness in a puzzle game can be tricky, as you don't know if you'll have an actual solution each time you (re)start a level. In my head this could go one of two ways:
(1) No randomness, or at least a more deterministic outcome each time: with a certain "state" of the board, you always get the same sequence when placing a specific die. Otherwise, you'll never feel you're "advancing" the puzzle, and you can't build the sequence out in your head to reach the goal in a satisfying and "earned it" way. That way you can also ensure that every playthrough of a level has a viable solution.
(2) Fully embrace the random: throw the set goal out of the window. Turn the goal into making something aesthetically pleasing, or making the highest tower, or getting the most dice on the board before not having more viable dice to place. This makes the game less of a puzzle and more of a toy, but it has its own value and is more of an experience.
Sorry if that unsolicited wall of text seems like a lot. It's just that I think there's a really neat idea in this game, and my mind worked through the design as if it was my own, figuring out where to take the prototype next. It also doesn't mean that what you submitted is bad, quite the opposite actually!
Anyways, I'll stop my rambling, good work and good luck :)
Following feedback here are some rules that hopefully make the game clearer... thanks for all of the plays and reviews!
Rules V2 - 18/07/2022:
There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.
The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.
Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below.
I agree that playing the game explains it better than the introduction screen.
However the game is a bit of an odd one here. It's supposed to be a puzzle/strategy game but you have a lot of randomness to really control it.
I found myself mostly looking for colored dice to place in the general area I meant to expand rather than paying attention to the value of the dice.
Spam clicking while the dice are being generated also kinda breaks the game, I had multiple dice in the same place, but I understand that kinda defeats the purpose of the game.
Overall it's a cute game that fits the theme, well done.
As a meditative block-building simulation experience, I liked this a lot. As a puzzle game, I did not understand it, despite the lengthy explanation at the beginning. I found myself just clicking around, looking for spots where I could put down more dice. I didn't get what the goal was. I liked the setting though, and the simple music enhanced the experience. If in the next version you wanted to lean more into the block-building sim, adding physics could aid that enjoyment. It's just good clean fun to stack things up and watch them fall down. Nice presentation, gameplay could use a little work/focus.
I agree that the tutorial was not great. A wall of text isn't good for people quickly going through and rating games. I really enjoyed the game though, and I thought it was a very creative concept!
Only other points I have are that I wish I could turn on an indicator to show my tower's center of gravity (if that's even possible), and I wish that some of the levels started higher up so the dice wouldn't just stack down to the floor on their own.
It looks and runs great. But I have no idea what the rules are of this game. I read the rules three times, but I don't understand why I sometimes can, and sometimes can't place a die. I also think the random nature of how dice are placed after placing a die has a little to much impact. It feels like no matter where I place the die, I only go upwards.
The shading does look really nice though and I like the die model :)
It looks and runs great. But I have no idea what the rules are of this game. I read the rules three times, but I don't understand why I sometimes can, and sometimes can't place a die. I also think the random nature of how dice are placed after placing a die has a little to much impact. It feels like no matter where I place the die, I only go upwards.
The shading does look really nice though and I like the die model :)
This was a fun little relaxing experience. Pretty simple game so I'm not sure why there was a huge textwall at the start, but whatever! I found the main mechanic pretty interesting, building these big tree-like structures out of dice. Only major complaint about gameplay would be that there's no way to directly control the camera! I often found it was looking at the wrong part of the tree that I wanted to build at, and even centering it wouldn't do the trick.
the game looks fun and it's very creative but it's hard to understand where I can place a die, other then that great game, gj
The game itself was great, just the tutorial was like, TL;DR. I didn't like to read it so i played it directly and was great. The tutorial for this game, lost 2 stars from enjoyment