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A jam submission

Rolling WorldView game page

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Rolling World's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Creativity#394.3754.375
Overall#614.2294.229
Enjoyment#1214.0004.000
Presentation#1894.3134.313

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play the game on a rolling dice, and later in the game you push around dice to solve puzzles

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted (1 edit) (+1)

The orb is mine! Nice game, good puzzles and excellent work for sure!

Submitted

Very pretty and the soundtrack is gorgeous! I liked the movement and pulling blocks was smooth, but the gravity/room changing didn't feel very intuitive to me. I just ran around until it felt like it worked sometimes.

Submitted(+1)

The is great , but the gravity mechanic isnt intuitive until u read that is theme about.
Really loved the cute art and the sfx of the game

Submitted

The music and art is great. Rotating the rooms  was hard for me to grasp, the gravity shifting is an interesting concept and fun to play around with. The puzzles are pretty good but should start off with some simpler ones, also touching a wall while pulling a block should just stop the movement all- together instead of the player and block getting separated, overall its a pretty solid puzzler had fun playing it

Submitted

Great puzzle game with a really unique mechanic. Shifting the gravity around is a really good idea. Would have loved a representation of where the rooms are located on the dice somehow. Wasnt really clear in the beginning. Other than that. Really really good job. Enjoyed my self quite a bit.

Submitted

You weren't wrong, we sure did have similar gimmicks haha- sadly ran into the loading bug after what I think was the third level, but had a quite fun time otherwise. I especially like how you blocked out the exact limits of where the blocks could / couldn't go. I'll have to play the fixed version after you upload it to check out the rest of the levels haha

Viewing comments 26 to 21 of 26 · Next page · Last page