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DEATH ROLL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1563 | 3.045 | 3.045 |
Overall | #2201 | 2.970 | 2.970 |
Presentation | #2434 | 2.955 | 2.955 |
Creativity | #2622 | 2.909 | 2.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll a dice to a designated area and find the exit
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I had a lot of fun playing this! It is a creative concept and I would love to see where you will take this game in the future.
Thank you,The full released version is coming soon.
Congrats on submitting your game, interesting concept!
Thank you!
Nice concept and it's quite pleasant to play your entry! The game is quite hard tho, and it's not easy to get a handle on the controls too. But nonetheless, a pretty solid and fun entry, so congrats!
cool idea but I think the game was a bit slow, maybe if the player could shoot and move faster it would be more fun and easy.
Thank you for your feedback, I have already fixed some of these issues. Enemies now always chase the player and many more things
Cool concept I found the game quite enjoyable my only criticism is the game stutters when an enemy spawns in
Thank you for your feedback,I am working on this issue
Thank you for your feedback
Interesting idea for the theme, could use some improvements for pushing the dice around because it can be a little fiddly sometimes, but good start!
Thank you for your feedback
THe visual part is nice clean and cute! the game itself is also fun to play - sometimes very intense!
Nice job!
Thank you for your kind words, much appreciated.
Surprising number of enemy types for a jam game. Levels had a variety of challenges. Combat felt a little slower than my personal preferences. Maybe a camera moved a bit further away and a faster move speed might help that.
Thank you for your feedback, I have already fixed some of these issues. Enemies now always chase the player, even when they don't have vision.
Congrats on the submission to the team of Quantum Mobile Games! I can see your game as a really good bullet hell with some updates. Keep up the hard work!!
Thank you, (I am solo developer actually) I also had in mind a bullet hell game while I making this game, but now I feel more like to making some levels more like a puzzle, trying to find the exit and on boss stages maybe more like bullet hell type.
This was pretty fun! It sometimes got annoying to die immediately to something offscreen that I had no control over (the die rolling a six), and the camera could have been zoomed out a bit more for my taste, but the shooting and effects felt really solid. Nice work!
Yeah you have to care about both your health and the dice, especially when it is not on the screen. I have already fixed the camera for the released version of the game. Thank you for you feedback and your kind words.
Of all the twinstick shooters in this jam I think this has a really nice take on the theme, I really like how you can play it safe and push the die or you can roll it by shooting, very cool!
Thank you, I am glad you liked it.
The game is very immersive and intense to play!
Loved the concept and you did a great job in the little time we had
Goodjob!
At first the game wouldn't launch but I fixed it :)
Thank you for your kind words, much appreciated.
You are most welcome
For only having two days to make this, good job!!! You have a lot going on here
Thank you, I can't wait to release the full version, a lot of stuff will get improved and many more will be added.
I know it's just phisics, but it feels so nice to play. The fact that you need to be constanly aware the sides and direction of the dice and the potential threats that might cause it to roll, so you don't die instanly due to rolling a six, always keeping you on your tip of toes. It's just exelent.
Thank you for your feedback and your kind words it makes me continue improving the game.
Having a sniper without any indication of such feels unfair, as does the enemies not taking damage when getting hit by a spike box. It would also be better if the die hitting the green box had an indication that it worked.
Other than that, the die being a die seems unimportant. The player can just push it instead.
Thank you for your feedback, many things about this game were made in rush. A lot of stuff will be improved in the release version.