The concept is awesome and I loved it :) Randomizing worlds is always cool.
Play game
Dice Princess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1840 | 3.214 | 3.214 |
Overall | #2264 | 2.946 | 2.946 |
Enjoyment | #2431 | 2.696 | 2.696 |
Creativity | #2592 | 2.929 | 2.929 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A set of dices generates a random world and configure enemies and character according to the dices's values. These dices change the game every minute.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Interesting concept. Nice art, though the music is a bit repetitive.
Losing all my crystals after dying made it somewhat frustrating.
Love the art and the different themed worlds. I wasn't able to find or retrieve the crystal but enjoyed the presentation and the take on the theme. Well done!
The game's difficulty seems to vary a great degree depending on where the crystal spawns, some levels I spend like 5-10 seconds on and others i run out of time looking for the crystal or die to mobs. I think having some kind of hint or waypoint on where the crystal spawned but having an incentive to go to other places on the map for those berries for example would be a good idea. On a related note, with the current range in difficulty I found it really hard to get lucky consistently enough to get 6 crystals.
I wish the music, while really nice, had been slightly longer as I really noticed it looping pretty quickly.
I really like your idea of random powers but I found it somewhat difficult to safely use them and I would have preferred if controlling the powers wasnt tied to your movement keys and rather your cursor, a lot of the time i ended up just running and ignoring the powers unless i got something like extra speed or teleport.
the presentation however was really great: the environments, the cute character art and the visuals of level generation all appealed to me!
Having a different power at each turn is interesting. However, the pace of the game prevent to really enjoy it. Each level are pretty long, and randomly generated, thus you don't really see the differences between them. In the end it's always a procedural map. As for powers, I got teleport several time, thus the game was mostly the same all the way. Also I feel like even the smallest size of the world can be pretty big? I spent most of the time running around randomly, hoping to find a crystal, which isn't much exciting.
The procedural exploration concept is good though. It might lack an additional mechanic to avoid making it repetitive, and really enhance the random generation aspect. There are cool ideas, I like the dice roll at the beginning of each level, and the 1 minute limit for each one (though I wish it would be less punitive, having to start the whole game if I don't find the crystal prevented me to go really far). Maybe there could be a way to make the dices more meaningful. If I get a "6", I don't really know what to expect at all. It could be symbols instead, or clues, or special rules. Overall the game is a nice prototype that can expand in many ways. Good job for that realization!
Thank you for playing my game!
Actually, You don't start the game from scratch If you miss the deadline. Instead, you will be spawned in a new world but apart from the castle. All the collected crystals are preserved :D
Unfortunately, I don't have enough time to create a proper introduction and some ideas weren't completed. For instance, edges of the cube were supposed to be a pictures of spells or worlds to be more meaningful for the end user :)
Speaking about powers, I agree with you. probably, it would be better to spawn powers along the level and you can pick them up :)
Fun concept, though I would have really preferred if abilities fired in the direction of the cursor. The random scroll power-up needs to indicate which power is gonna fire if you use it right then.
Sad that there was no boss fight. Hope you guys get to add it to the game after the results.
Heh- I like the use of the dice to give some physicality to the random generation :)
I did find it super difficult though; don’t know if I’m just bad at it or was unlucky. Maybe a target indicator would be helpful so there’s less walking around randomly getting killed.
the idea was good, and playing with different powers was fun. but the art style was a bit irrelevant together.
Lovely presentation. Those dice are pretty cool. I liked trying to kill the mobs with their own bullets :) A couple of bugs but hey! There is a lot of game here for such a short jam. great job :) This was fun
Very neat, I like the art style quite a bit
Teleport ability is game breaking and unbalanced, but in an enjoyable game.
For me there were at least 2 princesses on the map which I would control simultaneously.
I wish there was a map, or a indicator where to go after getting the crystal, it was easy to get lost
Still, very good job on your game!
I really like the art style and the random generation was cool for the most part until you get world 6 map 6 and power 1, that was less fun :p
I loove the cute graphics!! Wished the was a way to prepare for using the random action, so it can be more useful. You did a great job in this one!!
Neat concept. The first time I played I spawned into a wall and couldn't move. I thought I had rolled a super bad roll that slowed me way down so I refreshed the page and then spawn on the snow instead of the icy looking blocks and was able to move at the speed of Sonic :D
Very nice graphics, also it is in itself complete with ending, that is amazing for 48 hours. It would have been great though to have the dice also in the actual game and not just when determining "run" paramters.
Cool game the music is awesome and I found the visuals in the game really great
Leave a comment
Log in with itch.io to leave a comment.