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A jam submission

Dice KnightView game page

RPG
Submitted by Vahraz (@appoxgames) — 31 minutes, 9 seconds before the deadline
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Dice Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10273.2793.279
Overall#10623.4113.411
Creativity#11613.4653.465
Presentation#12943.4883.488

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You navigate a knight by throwing dice

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted

I didn't understand what I was doing or why... I eventually understood just enough to to barely stay alive... until it wasn't enough and I died.

There's the start of a good game here with some more tutorial and story... maybe some goal.

The visuals are technically impressive, but maybe not the most clear.

Developer(+1)

I improved the description to explain the different mechanics, hopefully, it clears it up.

Thank you for the review!

Submitted

The art is really nice even if a bit busy, the gameplay  play seem a bit unclear but I get the hang of it after a bit of time.

Submitted

Really awesome animation and I like the core concept too!

Developer

Didn't do the animations, but thanks! :)

Submitted

I like the idea - the art is amazing and the gameplay is really good. However, I was very confused  since there was no tutorial. 

Submitted

I got the hang of it in a few minutes, though.

Developer

Thank you, yeah didn't really have time for some kind of tutorial.

I just didn't understand what the controls meant. I just clicked the buttons randomly and looked at what happened.  I had no clue.

Developer

Added some description, hopefully, it helps a bit. But basically, you navigate the knight by throwing the dice, you can choose red or blue dice to land on a spot you want like healing fountains or rank-ups.

And in combat, the roll determines how strong your attack or defense will be. The higher the roll, the better the outcome. But you can only choose one at a time so choose wisely :)

Viewing comments 5 to 1 of 25 · Previous page · First page