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Dice Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1027 | 3.279 | 3.279 |
Overall | #1062 | 3.411 | 3.411 |
Creativity | #1161 | 3.465 | 3.465 |
Presentation | #1294 | 3.488 | 3.488 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You navigate a knight by throwing dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I didn't understand what I was doing or why... I eventually understood just enough to to barely stay alive... until it wasn't enough and I died.
There's the start of a good game here with some more tutorial and story... maybe some goal.
The visuals are technically impressive, but maybe not the most clear.
I improved the description to explain the different mechanics, hopefully, it clears it up.
Thank you for the review!
The art is really nice even if a bit busy, the gameplay play seem a bit unclear but I get the hang of it after a bit of time.
Really awesome animation and I like the core concept too!
Didn't do the animations, but thanks! :)
I like the idea - the art is amazing and the gameplay is really good. However, I was very confused since there was no tutorial.
I got the hang of it in a few minutes, though.
Thank you, yeah didn't really have time for some kind of tutorial.
I just didn't understand what the controls meant. I just clicked the buttons randomly and looked at what happened. I had no clue.
Added some description, hopefully, it helps a bit. But basically, you navigate the knight by throwing the dice, you can choose red or blue dice to land on a spot you want like healing fountains or rank-ups.
And in combat, the roll determines how strong your attack or defense will be. The higher the roll, the better the outcome. But you can only choose one at a time so choose wisely :)