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Dice in the wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1050 | 3.500 | 3.500 |
Enjoyment | #1454 | 3.091 | 3.091 |
Overall | #1822 | 3.106 | 3.106 |
Presentation | #2958 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice for everyday tasks
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game! I think that there was a little bit of information overload at points where things could've been very simplified. Overall good game though
Nice idea! My day went close to perfect :D
The art is the best in this game. It has it's own style. But the game play was interesting too and it has great replay value as you can take different paths each time. I just think that the game looping without any message or so feel a bit weird.
I really liked the gameplay this game had, the art was simple and nice too, the concept also fit the theme really well too.
On my first day literally everything went wrong, so this game is pretty realistic. It is really fun to play and the art is nice to look at. The missing sounds do hurt the experience a bit, but the gameplay mostly makes up for it.
It's very addictive. I could not stop playing until completing it! Very impressive. I really like how you accumulate dices and power ups and can use them on your next run until you succeed. The art is really cute too.
I think the only minor setbacks is that the UI gets a bit cumbersome once you have too many dice (maybe dices of the same type could be on the same line?). The path is a bit difficult to understand at first because it's not obvious how to get to some point, as many of the paths crosses each other. But those are very minor. The only real letdown was the ending. Since there are 3 major events before the ending, it would be nice to have them more fleshed out, or even featuring some kind of art. This would also increase the replay value, which is already huge for such a short game.
Love your creative take on the theme. It was fun to approach each day with a new route and see what hides behind the different paths. I also like the art of the characters. Wish there was sound!