The charges feel really good to use! The movement also feels good, however it's a bit slippery which makes precision very challenging. Overall very good game!
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die or Die!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1383 | 3.378 | 3.378 |
Overall | #1653 | 3.171 | 3.171 |
Presentation | #1838 | 3.216 | 3.216 |
Enjoyment | #1866 | 2.919 | 2.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
abilities shuffle like the roll of the dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very cool concept for a jump and run! I really liked the graphics as well. Overall a really cool game, good job!
Really cool idea. I think with a few bug fixes, it could be great.
The dash different dashes are a little hard to work with but once I got it down the levels were fun to play through, good job! :)
Very unique mechanics making for an interesting new platformer experience. The vibrant colors are a perfect fit and add to the fun. Good job!
I really like the dash mechanic in concept but think it could use a bit more polish to feel just right! Cool game, good job!
Cool idea with the dash mechanic, but getting the timing right is hard. Also, having the pulling force originate from a different place than the center of gravity makes it really hard to predict your landing spot.
The dashes were definitely interesting and fun, although I felt like I was usually dreading getting any of the ones that "undid" you dash. I think that if those ones (like 2 and 4) were adjusted so that they turned sooner and you could better use them by simply pointing them in the reverse direction than where you wanted to go, then they would have felt a lot better and made the pacing of the platforming feel better overall. That being said, it was a fun game!
^ I felt the same way. Just give me 3s, 1s, and 5s all day. Even if the time to release was shorter so the game was more about reacting to the dash you got rather than just hoping you don't get 2/4/6 again.
The aesthetics were nice as well - especially those dash lines. I would suggest making the platforms darker - it took me a little bit to realise there was a second platform on Stage 1 (where the tutorial text is) as I thought it was just a single platform practice level for a bit.
The Gameplay is so creative and dynamic. At the start I struggled but when I got used to the different dashes and how to use them it became a hell lot of fun. By far the best Gameplay I have played at this Game Jam so far. The Platform mechanic with the rolling of the different dashes has so much potential.
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