Really fast paced! It reminded me of Move or Die but in 3D, great idea! The movement is a bit hard, but with some tweaking I'm sure it can get even better!
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Move, Move!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #66 | 3.063 | 3.063 |
Technical | #84 | 2.938 | 2.938 |
Gameplay | #89 | 2.750 | 2.750 |
Overall | #95 | 2.825 | 2.825 |
Theme | #114 | 2.625 | 2.625 |
Artistic | #117 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
great concept. I do feel that if you didn't have to submit it online it would be good to not even allow keyboard controls at all. i tried it with keyboard and was about to give up before i realized controller was an option. it was a lot of fun after that and I'd love to see more. it would be nice to have at least a tiny bit of a delay before you start losing energy as i felt like i didn't even have time to do many micro-adjustments that required taking my hand off the controls for a very small amount of time. that said, i adjusted and finished it. a good experience overall!
Yes controller is the way to go! I should have put a small message on the titlescreen saying it was best played with a controller.
Yeah that’s a good idea, maybe it’s too hard right now. I was very short on time so all of it is pretty rough for now. I’ll probably work on it a bit more in the future.
Thanks for playing and for your comment!
Cool game theme and good to speedrun.
On the last level there is a bug: you can collision with the pikes through the wall if you touch near the bottom of it.
Also I think the movement is not adjusted with delta so sometimes in lower-end PCs it gets weird.
Besides that, it was nice to see you stream the development :) I witnessed the struggle haha
Nice job.
Thanks tomeyro!
Oh yeah I spotted this bug after submitting.. Hopefully it won’t be too bad.
About the dash, I’m not really sure what’s happening. I’ve forced the game to run at 25 fps and the dash works fine. Also, I’ve checked the code and it seems to be good, nothing is not using delta… I’ll try to test it with linux on my side.
Thanks for joining me live!
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