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Slime Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #79 | 2.023 | 2.357 |
Gameplay | #83 | 2.207 | 2.571 |
Design | #91 | 1.962 | 2.286 |
Technical | #95 | 1.962 | 2.286 |
Overall | #96 | 1.925 | 2.243 |
Artistic | #105 | 1.472 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I left for a second and a thousand slimes destroyed me! Oops.
Fairly slow, but interesting start to something more potentially. maybe more enemy variety and some enemies can give special abilities when eaten? maybe eating cost a set amount for enemy type and small ones give small stats but low mana, large ones you can kill but cost more mana to consume? lots of ideas that can be explored here that are very interesting!
It was a nice survival shooter, We could have become bigger and slower as we evolved to make it a bit tougher. Also a lose/reset would be nice. :)
I had so much fun with this, just had a slow evolution. It had me hooked!
slimepocalypse :-)
you should adding a background or change the color of it, because it's pretty dark.
all in all a solid entry.
I think this game has potential, but it is all a bit too slow. The evolution wasn't very evident and took a long time to go up each stage.