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Tally the giraffe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.967 | 3.967 |
Gameplay | #37 | 3.500 | 3.500 |
Overall | #40 | 3.420 | 3.420 |
Sfx / Music | #47 | 3.367 | 3.367 |
Design | #51 | 3.567 | 3.567 |
Innovation | #104 | 2.700 | 2.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Excellent game design: The thing that gets you closer to your goal (getting taller so you can reach the golden apple) is also the thing that brings you into more peril (getting more vulnerable to the rocks!). Lots of games take advantage of this mechanic and it's great. Well done! Congratulations to me too because I reached the golden apple. A thought: As you get taller, it gets more and more difficult to react in time to red apples / rocks. It becomes impossible in fact - I'm sure the needed reaction time could be as low as 50 to 100 milliseconds - and it also requires a mouse movement, not merely a click. How could this be improved? Something to think about for a future version!
thank you for your comment! I'm glad you liked it – it's actually what I was going for! I think a way to make it easier is to put the golden apple a little lower (something that someone else suggested here in the comments!). I've played around with the settings, trying to make it a bit easier, but then it got too easy!
It was fun!
It was fun!
It's a fun mechanic and it's well implemented.
I would suggest make the goal about half the screen, maybe a little above. Right now the goal is too high and the end game is basically moving around randomly, if a rock falls on your direction it's very difficult to react in time.
I totally agree, it's a bit hard at the end xD. But I've won a few times after trying hard, and I didn't want the game to be too easy, so I struggled with how to make it challenging enough without being impossible!
This is a very short game. But for as short as it lasted, it was fun.
Next time you make a game with similar or the same mouse-controlled movement mechanics, you could add an option to Show/Hide the mouse cursor.
I hope this advice will help in the future.