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A jam submission

Tree InvadersView game page

An Arcade Game for GoGodotJam (2021)
Submitted by poppy ribbon — 7 days, 19 hours before the deadline
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Tree Invaders's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#193.8793.879
Design#553.4853.485
Sfx / Music#593.2423.242
Overall#593.2793.279
Theme#873.1823.182
Innovation#1172.6062.606

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page

Challenging game! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)

Submitted

Simple but well excited and fun to play! Good job!

Submitted

Really cool game, the gameplay felt really juicy and satisfying to me. Really cool to see the tree grow :D

straight to the point and I like that, good challenging game, clean design, well done

Submitted

A very straight forward nice game! Fun and challenging!

Submitted

It is nice and simple! Engaging gameplay! Great job!

Submitted(+1)

This feels very polished, looks good and tests your reactions! The effects feel great too. You should have definitely captured the mouse, I lost because I clicked outside the window despite having hidden the cursor. Alternatively you could have made the spacebar be the only way to shoot, I found out only later. The theme is hardly implemented though, the growing tree is just background irrelevant to the gameplay, at least as far as I played.

Developer

Thank you very much for the suggestions.

I knew about mouse capturing before, but had completely forgotten about it when I made this game, so I am a bit sorry about that.

Also, I disagree that making the spacebar the only way to shoot would make the game more accessible. On the one hand, it Would make it more obvious that you can shoot with the spacebar, but this would also hinder other players who prefer to use the Mouse Button instead.

And yes, I have just kind of thrown in the theme with no real relevance to the gameplay. I have not done a game jam or anything similar before, so of course I am not very good at thinking creative fast compared to other people.

Submitted

Nice and polished, the simple artstyle looks really good. The energy mechanic isn't very present, at least as far as I got. If I hadn't read it in the description I wouldn't have known it was a thing. I played on web and with the mouse it is kinda weird, but I get how nice it would play on mobile. Great work!

Developer (1 edit) (+1)

I read comments from other people, who didn’t read the description before playing, state that when they spammed the laser, they quickly stopped because they found out that the spamming was very expensive in terms of how many points they lost (more than they got back from stopping the aliens).

To me, this is proof that this mechanic serves its intended purpose: To make players think about when they shoot instead of just shooting endlessly.

I put this information in the “Strategy Guide” section of the game description because it’s slightly more advanced information that a new player does not need to know immediately.

In my opinion, not all game mechanics need to be pushed to the forefront, because if they were, it’d be overwhelming.

Submitted(+1)

Ohhh okay. I thought it was more of a "try to shoot as least as possible" instead of a "don't spam the laser" kind of thing. In that case it does fulfill its purpose well, my bad.

Submitted(+1)

Wowowow I can't stress how much I loved this game! It felt very clean and polished and graphically it is not overwhelming which allows your mind to focus on the spawning of enemies. Especially the yellow ones! I felt like I went through so many stage s with this game because I played it on the computer and at first thought that I could only should with the mouse click and I thought it was a ton of fun and I had a real issue with the yellow ones! THEN, I played again today because it was honestly just so much fun and realized you could use the spacebar to shoot which was a TOTAL gamechanger. Then I started spamming it and worried it got too easy. THEN I stopped spamming and played the real way and then started to encounter all of the checkpoints you had along the way that continues to make the game harder and more dynamic! I mean this was just such a treasure trove of gameplay and enemies that I found really fun and engaging! Great game! Would love to see this as an app in the app store to download or something! Would recommend it to everyone!

Submitted

Nicely polished and very nice game. I love how easy it is to pickup and play. I found some of the falling guys too fast, but I guess that was the real danger. I got up to 134!

Submitted(+1)

Really fun, <wtf>addictive </wtf>and overall pretty polished game, congrats! Beam animation is so satisfying! The only thing i'm kinda questioning is speed of yellow ones. If there are two of them it's 100% loss for me. Maybe they would take only half of health? Like fast but weak fighters. Or show some warning a second before one appears to give some time to prepare for it? Just suggestions that came to mind, not a critique in any way :)

Submitted

Overall a good game, really liked the laser and sound effects.

Submitted(+1)

Cool, smooth, funny to play and challenging. I really liked the mechanic that allows to shoot without a big cooldown, but every time you shoot you lose points. It's a clever way to prevent spamming without slowing the gameplay. Well done!

Submitted

This was great! I like how smooth everything feels, and the screen shake effect is really well made.

I really like the fact that it's very simple; every time I see a game with a very simple mechanic and one or two buttons to press, I think about what Shigeru Miyamoto once said about the fact that a good game should not need any explanation, and you implemented this concept perfectly, congrats!


Just a question about how you handled spawning enemies, if you don't mind: do you store the pattern somewhere? is it random? do you have multiple spawner-nodes that know what to spawn and when? I couldn't figure it out from just playing a few times.

Developer (1 edit) (+1)

If you look at the source code, there is a single spawner node in the game scene. This spawner only decides which enemy to spawn when. The random position is then decided by the enemy itself, in the moment it just got spawned.

To make the game much more fair, the spawning is divided into phases, based on how many points the player has. The purpose of these phases is to whitelist a different set of enemies and change their spawn probability for each phase.

Submitted

oh cool, that makes sense then! Thanks for the insights 👌

Submitted

Very responsive and intuitive to play. 

Submitted

The game overall is pretty solid. The only critique is that the art could use some love. Such mesmerizing laser effects and nice robust explosion sound / shake.  Good job on the options screen too. Day/Night cycle!?! so many cool things

Developer (1 edit)

This sounds great. Thanks for appreciating my game.

What do you exactly mean with “The art could use some love?” In my mind, I already perfected the graphics as much as I could.

Submitted

Great game, it has come a long way since the first upload. The polish is well done and makes the game really engaging

Submitted

Very Beautiful. I loved this game.

Nice game bro! I liked the difficulty increasing!

Submitted

I liked the graphics and had fun too! Good Job!

Viewing comments 29 to 10 of 29 · Next page · Last page