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The Tube Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #46 | 2.002 | 2.100 |
Game Mechanics | #53 | 1.716 | 1.800 |
Overall | #54 | 1.780 | 1.867 |
Interpretation of the Theme(s) | #55 | 1.621 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good game, hope you add more content to the game in the future. All the best !
Nice effort and lots to build on! Thanks for participating!
And thank you for the Game Jam
pretty art, music and animations! Hope you have time to develop more content for this game, it has a nice vibe.
Thanks, I'm continuing development, I've already fixed several bugs, including optimization. After the Game Jam, I will post what came out
I hope you get some time to develop this further because I liked the concept and the music!
Thank you
Not sure if it was the intention, but there wasn't really much of a game . I didn't really do anything other than walk into things and then it was over. I was also a bit confused that the mouse didn't work for the menu and it took me reading the comments to see that you could only use the keyboard.
I think adding another element to the game would really help. Maybe a puzzle or some enemies to fight.
Initially, the idea was to make a variety of enemies, add sword attack mechanics, and add a couple of in-game events (for example, when a black light bulb lights up, more difficult opponents appear, until the black light bulb is broken)
But I didn't have enough time to develop all this
Ah, that's a pity! Hopefully you get to add more in the future 😊
as the developer of the other project you win
:)