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CompSciBenny

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That means a lot! Thank you for the opportunity!

Thank you so much, I'm glad you enjoyed it!

What a fun puzzle game! The sliding mechanic works so well and fits the theme perfectly. The art and sound effects really blend well together. Getting to the door is already enough, but adding coins that are optional to collect boosts the replay value significantly. Well done, you guys!

Awesome entry! Played through the whole thing and had fun doing it. Nice work!

This game got me spooked a couple times, which is a good thing for sure! I liked the atmosphere, environment, and sound effects. I did feel there was nothing much I could do about the monster. The monster would also go through solid objects when I tried to run from it, which gave it an unfair advantage. Also the UI (like the "Press E to fix" text and the "fix" button itself) would be covered by the shadow around the player, making it a little hard to read unless I had my flashlight on (I could see this being intentional, though). Otherwise, with a bit of bug fixing, you got yourself a pretty neat horror game. I'm impressed!

I loved the style and mechanics for this game! The screwdriver felt really cool to use and get around the environment. My guess as to why the screwdriver may be glitching in and out of walls is that its collider is interacting with the walls colliders and causing weird behavior. I could be wrong about this, but a potential fix might be to disable the collider of the screw driver upon recall and then reenable it when throwing it again. Other than that, this was a solid submission. Congrats!

Loved the retro style and art so much! There is something really charming about the graphics, environment, and cute story. Fantastic job!

I've only ever made one 3D game in Godot and I'm quite impressed with your submission! It fit nicely with the theme and it was quite relaxing. Good job!

Wow this game had so much charm and I actually laughed out loud a couple times! The story and dialogue felt pretty engaging to go through. One thing about the level with the gun and memes, it took me like 3 minutes to figure out that I had to hold the shoot button down in order to shoot the gun. Sometimes I would get lucky and only click once and shoot successfully. If I were to guess the problem, I suspect there is a timer that starts automatically and shoots when the timer is done and the button is down. If that is the case, I'd suggest only starting the timer after the button is clicked in order for single shots to register properly (I could be guessing the functionality completely wrong, and I apologize if that is the case). Otherwise, super cool submission, nicely done!

Thank you, that means a lot!

I enjoyed this game, I liked being able to go from one minigame to another after every attempt. It made the game feel fresh for longer! Although, I would suggest maybe making the hurt box for the bunny on the anvil level a bit smaller. I think this would give the player an easier time dodging the anvils and make it feel a little more fair. Otherwise, great submission!

I love terminal and desktop simulators so this felt really cool to play! The style and art felt really polished and the puzzles were challenging, which is a good thing for sure. I enjoyed the first three levels, but I got hard stuck on the fourth one. I gave it a good 15 minutes though before throwing in the towel. Reading through the comments, I know you only had 24 hours to work on the game, but I'd suggest some kind of hint system so feeble minded players (like me haha) can see the game through to the end. I'd also recommend toning the interference effect down a tad so that the instructions and screen are more readable. Otherwise, this was a great submission, nice work!

Managed to finish the game after many many deaths, but I enjoyed it! This could be a skill issue (or maybe I missed an instruction) but it took me a while to realize that I could direct the dash in two different directions (like W and D). I sort of stumbled upon it by accident. Maybe consider adding an on-screen hint to make that mechanic more clear. Also, a little coyote time would have made some of the jumps easier. Other than that, solid work!

Oh no! So sorry that I missed that. I actually remember reading the info page I just forgot that control in particular. Apologies! 😅

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The artwork was awesome! Especially, that smoke bomb animation. I did feel that the locker hiding place was a little unconventional to use. I had to keep entering and exiting the locker in order to get the guards in a better spot for me to move forward. I was expecting the guards to move on their own until I exit the locker to make my escape. Otherwise, this was a great submission!

The music and art was fantastic! So peaceful and relaxing. I think my favorite one was level four. Awesome job, you guys!

This game had some really cool retro space vibes, I loved it! The map, animations, and models looked really great. I'm noticing this is an issue spanning multiple players, but I also had a buggy camera. I still managed to complete the game, though. Otherwise, this was a really cool submission, great job!

This was really fun! I enjoyed looking for things to interact with and what they would do to the environment. I will say that finding things to interact with was a bit of a click fest. I can see this being intentional, but if it wasn't, maybe change the icon to a pointer finger when the mouse is hovering over something that can be interacted with. The actions also do take a while, but it also adds to the immersion, I suppose. Overall, a great submission, nice job!

I didn't get very far, but I enjoyed what I played for the most part! Not sure if this was intentional, but the movement feels a bit fast. I think I would have had an easier time if the player movement was a bit slower. The other thing I wanted to mention is the order in which you deposit the boxes doesn't seem to matter. If I deposited the fourth box before all the others, instead of putting the box in the first slot, it automatically puts it in the fourth slot. This breaks the importance of order and incentivises the player to just target the closest box. Otherwise, this was a good submission, congrats!

Thank you for playing! I definitely need to make the game more intuitive. I’ll keep that in mind for my next jam. Appreciate the feedback!

Of course!

I hope you get some time to develop this further because I liked the concept and the music!

I thought the concept for your game was pretty unique! I really like piano, so I knew I'd like this game. I only wish the book didn't take up so much space on the screen so I could see the keys and the image at the top when I reference the correct notes. Otherwise, a good submission, congrats!

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This was a cool game! It did feel like the killer would ignore me sometimes when I was fixing the generators, but otherwise it was good.

No worries! Definitely on me for not making it intuitive enough.

This was a fun little puzzle game! I was a little confused at first when it said "sort ascending". I didn't know it was talking about the numbers at first, so I started sorting it by color using the rainbow graphic on the left. Then it said "sort colors" later on and I got it from there. Otherwise, great job!

This was a cool interpretation of the theme! I liked that you introduced more file types as the game went on. It kept the game fresh! My only idea would be to have a single level dedicated to each file type to make it as intuitive and easy to understand as possible. Something like the first screen where you took the image file and threw it up to the center. Overall, nice work!

I appreciate that, thank you!

Thank you for playing! I agree I definitely could have taught the player how to play at first or make it more intuitive. I did my best to make up for it by elaborating how the game works on the itch page.

Thank you! Huge props to @simi_draws for the art and bringing the vision to life.

Haha yea the raccoon is my favorite part. Thanks for playing!

Thank you for playing, your feedback means a lot! Moves are measured in dollars and the amount of moves you have are different per level. You can tell how many moves you have left on the vending machine screen under the text “BALANCE”. Hope this helps!

Thanks for playing!

Thank you!

Thank you for playing! Sorry about the bug. I'll investigate it once the jam is over. Thanks again!

Thank you for giving it a go! I'm sorry you experienced a bug. Is there anything I should know  in order to fix it?

Thank you for playing!

No worries, thanks for the response! I'll try the gifs next time I do a game jam. Good luck with college!

As I'm writing this, I'm bopping to the end game music, its a bop for sure! I also really like the art and I found it fun to eat increasingly bigger things. I never thought I'd see a frog clench its cheeks while eating a building, but creativity thrives on constraints! Well done!

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After failing the first few jumps, I decided to time myself. About 9 minutes. This game was fun! I could tell you designed this to be as infuriating as possible, which isn't a bad thing. My game turned out to be a bit of a rage game also! The sound effects were hilarious and felt meticulously chosen to make the player as frustrated with themselves as possible when they made a mistake. At least there were checkpoints lol. Nice submission!