Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ruby J. W.

205
Posts
2
Topics
17
Followers
14
Following
A member registered Nov 12, 2020 · View creator page →

Creator of

Recent community posts

Thanks for checking it out! Even though I made this game a while ago, the story still holds a special place for me. It's really interesting telling the side of the monsters. Good luck with your project!

Thank you so much for giving it a try and for your lovely feedback! I considered still submitting it to the jam, but I didn't feel like I'd put in as much work as I'd want to before fully sharing it. 

Hopefully we still manage to continue working on it 😊

(1 edit)

Thanks! 2bitdream has an incredible pixel art style. It’s really defined the look of our games.

Thank you for checking our game out! I’m glad you liked it 😁

Thanks for checking it out! We actually hardly got any work done in the last two days, so this is more like three days of work.

We are happy with the progress we’d managed to make in that time 😇

Thanks so much for playing! We were a bit bummed that we couldn’t finish it, but for only a couple days worth of work I’m pretty happy with it 😇

Unfortunately, our team of two can't finish our game. One of us got very sick at the beginning of the week, and while we tried to push through and get this finished, it has become clear that we won't be able to continue working on this game for the time being.

We did make it pretty far, and for this being my second attempt at using Godot to create a game, I've felt that I've learnt a lot from this project.

Thought we'd share the game in its current state. It's more of a proof of concept at the moment, but it is mostly playable with a full loop. The world is very empty as we did not have time to create all the assets, and the game loop is very bare minimum.

And with that, see you all at the next one!

SEE OUR GAME HERE: https://bluelumin.itch.io/calm-before-the-storm

Such a pity! I tried it again to see if maybe it was just bugged but I got the same thing. I recorded it, hopefully that'll help 😅 (and hopefully a gif will load in this comment)

Ah, that's a pity! Hopefully you get to add more in the future 😊

So unique!! It was very fun experimenting with the tiles and finding ways around them! On one of the later levels there was a bounce thingy attached to the wrong tile, but I was able to complete the level anyway! So fun!!

Not sure if it was the intention, but there wasn't really much of a game . I didn't really do anything other than walk into things and then it was over. I was also a bit confused that the mouse didn't work for the menu and it took me reading the comments to see that you could only use the keyboard.

I think adding another element to the game would really help. Maybe a puzzle or some enemies to fight.

Super cool! Love that the screwdriver was so multipurpose. I did notice a few bugs where the screwdriver would get stuck in the ground or a wall and glitch out for a bit. I also seemed to be able to jump super high if I spammed it under the player while jumping. 
I think with a bit of bug fixing you've got yourself a very cool idea! Well done

Woah, this broke my brain a bit. Very cool idea, think it could definitely be a very cool game with a bit more polish. One thing that I found a bit odd was that the same item (shape and colour) could show up as a prohibited item twice. But well done on getting it done in only two days! 

Thanks so much for checking it out! I had a lot of fun learning the Godot engine and what I can do with it. When we worked out we could do animations with the AnimationPlayer, we knew we had to go that direction. Thanks for the feedback on the landing animation, if we continue to develop this we'll definitely take your advice. 

Thank you! We have so much fun making it

Cool game! The fact that you had limited time to make the decision of where to put the order stressed me out, but did make it engaging. I think if there was  a grace period in the beginning to let you get a sense of the level before the orders started dropping that would help out.

I also struggled to tell which direction they were going to turn in, so maybe having clearer symbols for that would help.

But very cool entry!

I like the concept, but unfortunately the camera seemed to be bugged and kept glitching around which made it difficult to play. I also seemed to stop instead of accelerate when pressing SHIFT. But good job with handling the theme!

This is really satisfying to play! Not sure if this was just me, but there wasn't any sound, which was a bit odd. But otherwise, very cool entry!

Thank you for the kind words and for playing our game! :D

Nice work, could be a cool mechanic in a horror game!

Thanks for playing and glad you liked it :D

Thank you for playing and glad you enjoyed! :D

Yay!! I was able to play and visit every planet before getting sucked into the black hole haha! I can totally see this becoming a full-on game, such a great concept! Well done :D

Took me a few tries, but I got there in the end! Cool game and nice use of the theme :D

Thank you for playing and glad you enjoyed it! :D

I liked how I could customize the settings to create my own game rules, very well done!!!

Thanks for the feedback, and for playing!! :D

Glad you enjoyed, thank you for playing! :D

Reminds me of the weeping angels from Doctor Who! Cool game, well done!

Thank you for checking our game out :)

Thank you for playing! :D

Glad you enjoyed, thank you for playing and the kind words! :))

Cool game, the combat was fun, though the sounds were a bit loud/broken a bit. Nice work and grats on submitting! :)

Thank you so much and glad you enjoyed the game! There is a good chance we will expand on the features in the future, would love to add more cat animations and card combinations :))

Thank you for playing and glad you enjoyed :))

Thank you for playing! To discover Tier 3 cards, you experiment with different combinations of Tier 2 cards until something works :)

Thank you for the feedback and suggestions :D, we sadly didn't have time to implement a full hint system, but noted for next time :))

Thank you for the feedback and for playing our game! That's a very good point about the tutorial, thank you! Unfortunately, we did have to cut down on the scope a bit due to time, but we did originally want more combinations and a sort of "recipe book" of your combo discoveries. Perhaps we will update the game in the future ;)

The control scheme was a little strange, but the atmosphere was cool, great work!

Love me a hitchhiker's guide reference :D