Thanks for checking it out! Even though I made this game a while ago, the story still holds a special place for me. It's really interesting telling the side of the monsters. Good luck with your project!
Ruby J. W.
Creator of
Recent community posts
Unfortunately, our team of two can't finish our game. One of us got very sick at the beginning of the week, and while we tried to push through and get this finished, it has become clear that we won't be able to continue working on this game for the time being.
We did make it pretty far, and for this being my second attempt at using Godot to create a game, I've felt that I've learnt a lot from this project.
Thought we'd share the game in its current state. It's more of a proof of concept at the moment, but it is mostly playable with a full loop. The world is very empty as we did not have time to create all the assets, and the game loop is very bare minimum.
And with that, see you all at the next one!
SEE OUR GAME HERE: https://bluelumin.itch.io/calm-before-the-storm
Not sure if it was the intention, but there wasn't really much of a game . I didn't really do anything other than walk into things and then it was over. I was also a bit confused that the mouse didn't work for the menu and it took me reading the comments to see that you could only use the keyboard.
I think adding another element to the game would really help. Maybe a puzzle or some enemies to fight.
Super cool! Love that the screwdriver was so multipurpose. I did notice a few bugs where the screwdriver would get stuck in the ground or a wall and glitch out for a bit. I also seemed to be able to jump super high if I spammed it under the player while jumping.
I think with a bit of bug fixing you've got yourself a very cool idea! Well done
Thanks so much for checking it out! I had a lot of fun learning the Godot engine and what I can do with it. When we worked out we could do animations with the AnimationPlayer, we knew we had to go that direction. Thanks for the feedback on the landing animation, if we continue to develop this we'll definitely take your advice.
Cool game! The fact that you had limited time to make the decision of where to put the order stressed me out, but did make it engaging. I think if there was a grace period in the beginning to let you get a sense of the level before the orders started dropping that would help out.
I also struggled to tell which direction they were going to turn in, so maybe having clearer symbols for that would help.
But very cool entry!
Thank you for the feedback and for playing our game! That's a very good point about the tutorial, thank you! Unfortunately, we did have to cut down on the scope a bit due to time, but we did originally want more combinations and a sort of "recipe book" of your combo discoveries. Perhaps we will update the game in the future ;)