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Organic Insurgence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 3.162 | 3.615 |
Fun | #35 | 3.162 | 3.615 |
Graphics | #40 | 3.162 | 3.615 |
Overall | #50 | 3.038 | 3.474 |
Theme | #52 | 3.162 | 3.615 |
Originality | #52 | 2.892 | 3.308 |
Controls | #57 | 2.691 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2.rc2
Source
No
Game Description
Free the citizens from the tyranny of The Mechanism
Discord Username
CoffeeF0x_, zachsback21
Participation Level (GWJ)
My second Godot Wild Jam
Jam Time
My second game jam
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Comments
Cool mixture of 2D and 3D.
I don't know if you're planning to continue this, but it's a really great start! I liked the art, and the world building. The camera in the dungeon was really nice, I like how it zoomed in and out in a natural way. Combat was tricky, though, it was hard to tell where I was attacking. Nice job on the procedural dungeons! I don't know if the items are procedural too? I picked up a sword with great attack, but the most absurdly long cooldown - I figured that had to be from an RNG. :-)
Thank you guys, I felt a very strong nostalgia playing this game cause it reminded of my youth, when I spent a lot of time playing Ragnarok Online. The starting city, the music, and the 2.5D art - it all returned me back to those good old days :) Don't know whether RO has influenced you in any way, but it is really cool :)
Hm. Mac export seems to be borked.
3D environment but 2D paperworked characters - very much reminds me of Paper Mario - but pixelated. The art is likable!
Thoroughly enjoyable. I had a bit of trouble attacking to the side, but otherwise it handled perfectly. I really like the way the camera pans up when someone is too close to see over. I wasn't really clear on what was special about the white enemies, but the short runs meant that when I messed up the boss I was willing to give it another go :)
Thanks for the comment, and I'm glad you enjoyed it! The buffed white bots defend the loot rooms and the boss room. There is a chance they'll move from that room if they're trying to attack.
In-game lore wise the white enemies are guards. So they guard the loot room and the bosses. They attack faster, have more health and have the option of doing both a melee and ranged attack.
Yeah, the same :) Wanted to rerun it over and over again :)