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Bobo

91
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A member registered Dec 12, 2016 · View creator page →

Recent community posts

Very swish.

All good. Came back and rated :) Glad you could get it fixed.

Thanks David! Glad you enjoyed. I think it suffers from "developer gets good at own game, thinks it's too easy" syndrome :P

Glad you enjoyed it!

Cute, simple and fun. The second protagonist being Martin Luther was interesting :P

A well-rounded title. Glad to have played it :)

Controls are nice and tight, graphics are unique, just felt a little short :)

The audio was a little sizzly for my liking, but I liked being able to find enemies with directional audio. Glad you took the time to make this :)

Great idea! Feels right up there with the other games in the "leader meme game" subgenre :) Big fan.

Feels like the start of a great game :) Good work!

Wow, really oddball combat system, I like it. Audio was fun too. Kinda felt like the game was building to a slightly bigger climax, though :P

Audio's great, and the platforming wasn't too easy, which is nice to see and pretty uncommon in a jam platformer. Had to make a second run to get all nine because I accidentally hit the exit with 8 the first time :)

Aha, no worries then :) Good (if sneaky and a little unfair to new players) design!

It's functional and pretty amusing, if a little buggy. Sorry to hear some of your team bailed.

Wow. Fantastic controls and great visuals. Very impressed with how it felt to play :) wasn't expecting that out of a first try with godot! The three inks being used differently was fun as well.

The permadeath thing was quite cool. Gameplay was fun, but I was glad for the sound toggle. The player's fire sound was quite grating. An enjoyable game for sure :)

Cool take on the theme. Interesting if a little obtuse gameplay. I found occasionally cards would switch once I placed them, at first I thought that was intentional but later realised it might be a little buggy. Had a cool vibe going with the images in the background of each tile, but I thought it meant something bad was happening when I only had a couple cards down and couldn't make out anything meaningful. Very interesting game overall, good work!

Thanks for the feedback, I appreciate and understand your input. Originally I was planning to include multiple player "vehicles" with different assortments of weapons, but that was scrapped alongside player upgrades in the interest of time. Might be part of the reason it feels that way :)

Very cool! I ended up keeling over in room 25. The paper/scissors/rock enemy design was nice, and I liked the visuals a lot.

Thanks for making this! The music was nice, and the art amusing. :)

Nice concept. Like others have said, it feels a little unfair as nothing is deterministic, though I imagine that could be ironed out pretty easily. Thanks for submitting!

Fun, though a little tricky and unpolished :) I wish I'd noticed you could dash repeatedly like others have said, that would have saved me quite some hassle :P

An enjoyable, well rounded game. Especially enjoyed how each protagonist has a different playstyle, but there weren't too many opportunities to make the enemy-piercing shot worth the extra reload time. Adding the light source was a great idea, made it super simple to see where I had a shot and where I didn't. Thank you for making this lovely game :)

Definitely wasn't expecting anything this polished! This game was lovely to play, just the right length and had a perfect difficulty curve. Well done.

Nice and simple! A developer that can keep their scope under control for a jam is a rarity indeed. Everything about this felt really nice, except for the somewhat jerky behaviour of entering a new planet. Excellent work.

I had a lot of difficulty because I kept wanting to jump between "sides" and somehow never learned that it wasn't going to work this time. The art was very nice, and the audio pleasantly simple. I enjoyed the core mechanic even though I was too dumb to remember quite how it worked :P

I had quite a bit of difficulty getting this one nailed down :) Lovely game and a really cool take on the theme. Definitely 5/5 creativity!

I think the biggest thing is the initial chords in the first instrument are off. They give the whole piece a bit of an otherworldly, unsettling vibe.

I agree completely :) Thanks for the feedback!

Super cool! Love love love the old dungeon crawler vibe. My only concern was the jumping section, I think if the player's collider had a flat bottom it would have made it much easier. Otherwise, great work!

Heheh, yes :) I'm no audio wiz but something about it just feels a little out of sorts.

Thanks very much! Glad you enjoyed it. I'm actually quite surprised that I ended up striking something of a balance with all of the stats, it was all clumsy trial and error mathematics behind the scenes

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I appreciate the detailed feedback :) You're dead right with the escape control, I'll need to be more careful. I also encountered the menu overlap/duplication but it only seems to happen intermittently, and with the entire menu setup being a bit "11th hour" I just didn't have the time to track down what was causing the problem. Glad you enjoyed it!

A tricky task, but after I worked out how careful I needed to be turning left/right it was achievable. Nice audio, I liked that the background and planet changed with each restart. Thanks for participating :)

I'm glad you submitted one way or another, looks like you've got the start of a good game here. The music is pretty jarring, though. Best of luck continuing it after the jam :)

I like the premise :) Music's lovely and it controls well on keyboard despite being designed for a game controller. It's pretty tricky, though. Perhaps that's the point. Well done either way!

Same issue, windows version. Clicking "start" when viewing the track doesn't have any effect.

Definitely tricky. Though invincibility might have been a liiiitle too strong, you can just sit and wait to roll it and then power through a segment you're stuck on :)