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Torchlight Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.320 | 4.667 |
Originality | #10 | 4.012 | 4.333 |
Audio | #18 | 3.240 | 3.500 |
Controls | #20 | 3.086 | 3.333 |
Overall | #21 | 3.433 | 3.708 |
Graphics | #22 | 3.009 | 3.250 |
Fun | #26 | 2.932 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Theme(s) Used
Spooky
Wildcards Used
Hey! Listen!
Game Description
A small, arcade-style pixel art game about catching ghosts with your torch with the help of your dog.
Source
No, unless anyone asks
Discord Username
Generic46 #4771, Eboy042 #5694, gorrgolem #0184
Participation Level (GWJ only)
First Time participating
Participation Level across all Jams
First ever Game Jam!
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Comments
pain
Very cool, nice take on the spooky theme with the companion wildcard for sure. Definitely have to agree on the lack of feedback of damage given/received. But yeah liked this :)
Really interesting concept, the art is simple but good, the music is nice, i feel that it needs some SFX for when you defeat ghosts, pickups a battery/heart or the dog starts barking. I like the dog mechanic a lot but sometimes i feel that the torch don't do anything to the ghosts. My high-score was 7100. Nice and entertaining game.
neat little game! The most spooky one I played so far. :)
I agree with others that there need to be a feedback of some sort when a ghost is defeated, can be something visual or just a sound effect would greatly help.
Thanks!
Great concept! Very original and the atmosphere was indeed spooky! I didn't realize I was taking damage until I was dead xD
Thanks!
A really interesting game! The mechanics are interesting, though I feel like there needs to be more feedback for defeating ghosts, sometimes I'd have the flashlight on a ghost and I wouldn't know if I was hitting anyone.
But besides that man its a cool concept.
very good game
11/10
I agree Aidan, we are not biased at all
the art is soooo goodpls thank the artistYou achieved a good spooky feel here. I like how the dog works as a companion. Good tension of having the flashlight on vs. saving batteries.
The edge wrap was interesting in this one. I think I like it, but it did make it a little tricky with the mouse-based aiming of the flashlight.
I did have a little trouble telling when I had "caught" a ghost. Sometimes I held them in the flashlight beam and then they seemed to disappear, but my score didn't change and they reappeared soon after. Some indication, visual or sfx or both, would probably help with this.
Good game!
Thanks for the feedback. I thought about something like that but I think we just ran out of time
Pretty fun, running around searching for ghosts. I wish there were sound effects though, especially for the dog.
Yeah, we were aiming for them but just run out of time. Thanks for the feedback!
Thanks for the feedback, that was exactly what we were going for!