Woop! Made it into the leader boards! :D
AndyBumpkin
Creator of
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Lots of fun! I got to wave 11 before making a silly mistake and losing it all. I think I'd rather have had a smart bomb or something rather than dodge as a secondary ability that was available on a recharge timer or something. Also enemies coming from other directions would have added to the challenge (that may happen after wave 11 I guess!) Otherwise it was really great, powerups were fun and who wouldn't want a gun that fires burgers :D
That was cool, I liked the overall feel of the game for sure. I had some weird slow down when somehow I ended up with a whole army of eggs right next to me while fighting a boss. It looked like the minions were watching me beat up their leader! Definitely one of the more unique moments of the jam for me :)
Where was my glory! I was supposed to be...covered in it (actually, never mind) - great entry, enjoyed it. Like any good game like this it's about learning the system to get good. Agree with most of the other positive feedback here my addition would be that the edge of the area wasn't immediately obvious to me. Very nice :)
Definitely found this interesting as a concept - the donut mini game went wrong on me at one point and started going crazy no matter what I did (O and X appearing at the same time and all sorts of things!) The jam/glazed roll mini game was fine until I had to roll it and I could never seem to get the mouse in the right place!
The coffee game and pretzel games worked fine all the time though.
Like the concept, good Jam game!
Yeah originally I'd hoped I could fit the controls under the mundane wildcard (because the picture was also a bike!) but they definitely fit more under "troublesome" hehe
It was also on my list to improve the autozoom, but never got around to it. Tempted to look after the jam.
Appreciate the comments! :)
Hey, yes the labels are supposed to be out of shot to start with. Not sure how you viewed it in another resolution? Did you download it and run it outside of itch.io? Still new to Godot so wasn't sure how to enforce a resolution aside from using the iframe they provide here.
Thanks for the comment, appreciate it! :)