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Drug Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 3.250 | 3.250 |
Theme | #7 | 3.250 | 3.250 |
Gameplay (The mechanics and rules of the game) | #7 | 2.833 | 2.833 |
Design (This refers to the space where mechanics take place) | #10 | 3.083 | 3.083 |
Overall | #11 | 2.683 | 2.683 |
Audio | #13 | 1.000 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1 alpha 2
Source
https://gitlab.com/cwook/drug-runner
Game description
Drug Runner is a game about running in a race whilst taking drugs. It doesn't take the topic very seriously.
I was able to implement most of the systems in the game except for the levels, so it's just an infinite runner right now without variation or much challenge. I added a distance meter, so you can at least compare to other about how far you go.
Controls
Controls are in-game under the "help" menu.
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Comments
Nicely done demo of the mechanics with cute visuals. Also an original take on the Theme. Thank you for providing source code!
I think this could be a really interesting mobile game with some sort of difficulty increase over the distance and a few more drug variations.
The visual effects are really cool, great job!
Still running! I must've hit a glitch as my character is still going now... gonna leave him running a while (I'll let you know how far he gets!). This'll be cool when you get time to polish it a bit. Really misses sound, but I like the graphics and the idea too.
Should've called it Olympic Doping Test Simulator 2018.
There's a few neat little touches in here. The 3D effect on the hurdles looks really good, and I like the use of shaders. The lack of sound is a missed opportunity, though.
I like the idea here, feels very arcade-y and fun!
It's a bit barren at the moment, with no sounds or any clear goal but I think that with some designed levels and a bit more of a challenge it could be really engaging!
Where did the customizable character feature go? :-(
Ran out of time unfortunately.