What beautiful game. I enjoyed having to decipher what the baby was saying.
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Baby Talk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 4.250 | 4.250 |
Controls | #6 | 4.150 | 4.150 |
Overall | #9 | 3.958 | 3.958 |
Originality | #10 | 4.250 | 4.250 |
Fun | #16 | 3.750 | 3.750 |
Graphics | #21 | 3.950 | 3.950 |
Theme | #42 | 3.400 | 3.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Feed the feisty toddler before tantrum time! The faster the heart beats, the quicker you need to move.
Source
unsure -- if you'd like to look at source, lemme know :)
Discord Username
Krispix #5298, Patrice#7703, Zarincos #0708
Comments
I'm sorry for your loss. This is a very sweet dedication.
Awesome voice acting (I understood her pretty well tbh! :D) and lovely animation. I read the comments below - I actually thought the arms were quite an endearing style choice haha. Initially I thought the game was difficult because the items needed weren't always available, but I realised that restocking early on, at the first or second thought bubble, balances the difficulty. Congrats on your submission!
Amazing game. I really loved the concept of it. The aesthetics are good. The parent mode is a little bit hard at the beginning, but enough time passes the game became like the hard mode.
I have to agree with TRy Dev on the randomness, also at the beginning you should have the food that the baby will ask for in the fridge.
Good work team!
Good parenting lesson, but I don't think I'm ready yet :)
Baby sound cues are great, was this actual child or modulated adult voice?
As for improvements, stuff in containers could be less random. Once I got 5 juices I think and most of the time I had to franticly reroll on third hint :)
Love the art style and animations!
Actual child! My niece :) (well, all except for the tantrum yelling xD)
Good note on less random generation! I haven't looked much into best practices on how to do this well (like maybe making it so no more than, say, three of the same item?), but it can definitely completely change a player's perceptions on first playthrough.
Go with simple for Game Jam (or generally in life ;) ).
You have 6 slots, not sure how many items, so lets put each item twice in an array. Shuffle it and pick 6 from the front. For next generation do this again (simpler) or if you feel there's benefit in that use what's left and add whole new shuffled batch if necessary (<6 items left)
Perfectly captures the stress and anxiety of feeding a child. Pretty satisfying once you get the hang of it! I feel oddly attached to the little tike after playing through lol. Cool game!
I really like the music of your game, and the overall concept. I will say both the heartbeat sound getting progressively more erratic and the frequent screaming of the baby when you'd mess up were both Super unnerving, and I praise it for raising my blood pressure. hahahahahaha The one thing that took me out of the experience a bit were the abnormally large arms when they'd throw back the food! I think a bit of a slower progression and evolution with regards to the sound queues would've made it more natural, less hectic, and slightly more forgiving when just making a small mistake, then again, Maybe that was the intent.
haha, keeping the giant arms was one of the biggest debates on the team. I animated them that way at first as a joke, but then kind of fell in love with them like that xD.
Good idea on working up to the big tantrums / big reactions! We ultimately didn't just for simplicity's sake during jam time (since changing it up the same way we change up the faces/hearts would basically be quadrupling the animations and...ugh xD), but I might go back in and play around with them with a clearer head :D
I got a kick out of this game! i have a four year old and a one year old and man i have to tell you this felt all to familiar, especially PARENT MODE this really got my heart pumping,
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