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7 Species of Trahv's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #69 | 2.566 | 2.917 |
Theme | #87 | 1.906 | 2.167 |
Graphics | #87 | 2.053 | 2.333 |
Overall | #88 | 1.550 | 1.762 |
Audio | #89 | 0.880 | 1.000 |
Controls | #90 | 0.880 | 1.000 |
Accessibility | #90 | 1.466 | 1.667 |
Fun | #90 | 1.100 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3 stable
Wildcards Used
N/A
Game Description
A sim of a nature preserve on another planet
Source
Unsure
Discord Username
nodeg #6478
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Comments
I like the sound of your concept! Things certainly don't always go as planned. You did manage to submit though! And that's a million times better than not submitting at all! Hope to see what you come up with next month! Try not to overwhelm yourself, sometimes the most simple games can be the most fun.
This is still one of my favorite Jam games: https://dilis.itch.io/huge-steps
Yeah, the theme through me for a loop and all the ideas I had were too complicated. I definitely took on more than I thought! I dig that jam game too!
You tried and thats what matters :) And finishing something is a very good way to learn so best of luck with finishing the project !
Really cool idea! I hope you keep making progress on it :)
Well done on finishing. That's the hardest part :)
Keep it up!
It's an interesting idea, I think it has potential. It's a shame that it cannot be played yet, but it can grow into something
I definitely like the idea! I’d be interested in playing it if you decide to continue the project.
Your idea seems very nice but I failed to play your game. How do I do anything in it?
unfortunately I never got the game to a playable state.
Looks interesting but I couldn't figure out how to interact with it!
Yeah, it's very incomplete. There's no way to interact with it.
Well done anyway! Congrats on getting this far!
Thanks man!
It's an interesting start to something. Too bad you weren't able to get further!
Thanks. I learned a lot about making a system like this. Next version, if I make it, will have better use of coroutines and a more polished move manager.