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Milo The Menace Of Candyland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 3.929 | 4.077 |
Accessibility | #14 | 3.187 | 3.308 |
Audio | #16 | 3.632 | 3.769 |
Overall | #25 | 3.336 | 3.462 |
Fun | #34 | 3.039 | 3.154 |
Graphics | #35 | 3.336 | 3.462 |
Theme | #43 | 3.410 | 3.538 |
Controls | #48 | 2.817 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3 stable
Wildcards Used
N/A
Source
yes -ask
Game Description
A fast-paced puzzle game! Use the power of portals and gumballs to help Milo guide the gingerbread people to their doom and to his salivating mouth!
Discord Username
SarahSsss7#9089, Sophiablabla#7563, hnuqweasd#3731
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Comments
Right away I recognized the voice over (and disconcerting parasite theme) from Noddy! I found the time was quite short and the placement of obstacles/portals to be quite finicky. Might benefit from a grid layout. I like the Armageddon button :)
Really liked the voice acting you did here, really fits the atmosphere of the game.
A fun and strange game, which makes it unique.
Cheers!!!
Nice game!
I'm not sure yet how to use the portals, I discovered I had four of them in level 2. xD
Storywise, it's kind of strange (in a good way) having these worm-like beings eating inocent (candy) people, narrated like it's a story for kids. XD
Fun game! I even got in the leader board, which isn't saying much, since there weren't a lot of people there! :D Anyways, despite the fun I had with the game, I found placing and properly orienting portals really difficult. Although, I wasn't quite sure the orientation mattered. It felt like it does.
nice and weird game
THAT WAS SO FUN. I liked the music, controls, graphics, it was all so wholesome and weird at the same time. I have nothing bad to say tbh.
I actually have no words, this was definitely the weirdest game I've played today, but the puzzles were pretty fun to solve.
Nice (weird) game !
My only complain would be the win condition of the level, I wasn’t exactly sure why I won sometimes.